Rig It Right!: Maya Animation Rigging Concepts
Rig It Right!: Maya Animation Rigging Concepts is a digital PDF guide to Maya animation rigging concepts by Tina O’Hailey. This second edition contains 327 pages and is available as an instant download.
The book explains core rigging techniques before developing a biped character rig. It covers controllers, joints, skinning, blendshapes, facial controls, scalable rigs, and advanced topics.
Readers receive a digital file for access after purchase. No physical copy is shipped.
Book Overview
Rig It Right!: Maya Animation Rigging Concepts presents a structured approach to computer animation rigging in Maya. Tina O’Hailey begins with basic concepts and progresses to a detailed biped rig.
The early chapters address props, pivot points, hierarchies, deformers, user controllers, utility nodes, custom attributes, joints, blendshapes, and Set Driven Key. Later chapters focus on skinning, body controls, feet, knees, spines, arms, hands, eyes, facial controls, master controls, and scalable rigs.
The final section introduces advanced topics, including gimbal lock and rotational order. The book is intended for readers learning Maya rigging concepts and developing character animation rigs.
What You’ll Discover Inside
- Props, pivot points, hierarchies, group nodes, and animation organization
- Deformers, user controllers, constraints, utility nodes, and custom attributes
- Joints, skeletons, interactive skinning, blendshapes, and corrective Set Driven Key setups
- Biped rig construction, joint orientations, helper joints, and skin weight workflows
- Feet, knees, spines, arms, elbows, clavicles, hands, and IK/FK switching methods
- Eyes, blinks, smiles, facial controls, master controls, and scalable rigs
- Gimbal lock and rotational order in advanced rigging work
Why This Book Matters
Rigging connects a digital character’s structure and controls with the animation process. This book organizes Maya rigging topics from foundational systems to a complete biped-focused workflow.
Its coverage of controllers, joints, skinning, facial features, and scalable controls gives readers a reference for understanding how different rigging components work together.
Book Details
| Author | Tina O’Hailey |
|---|---|
| Title | Rig it right! : Maya animation rigging concepts |
| Edition | 2nd edition |
| Publisher | Taylor & Francis |
| Imprint | CRC Press |
| Publisher Group | Taylor & Francis Group |
| Publication Location | Boca Raton |
| Copyright | © 2019 by Taylor & Francis Group, LLC |
| Publication | 2018 |
| ISBN-13 | 978-1-138-30316-4 (Paperback) |
| ISBN-13 | 978-1-138-61791-9 (Hardback) |
| LCCN | 2018011984 |
| Subjects | Rigging (Computer animation); Maya (Computer file) |
| Classification | LCC TR897.77 .O53 2018; DDC 777/.7–dc23 |
| Format | |
| File Size | 10.5 MB |
| File Size Bytes | 10967551 |
| Language | English |
| Pages | 327 |
| Pages Analyzed Locally | 10 |
| Native Text Pages | 8 |
| Locally OCR-Read Pages | 0 |
| Unreadable Pages | 0 |
Device Compatibility
This is a digital PDF download with no physical shipping. Access is available after purchase.
Read the file with an appropriate PDF or reading app on a desktop computer, mobile device, tablet, or compatible Kindle app. Device features may vary by application.
FAQ
When can I access the book?
Access is available after purchase as an instant digital download.
Will I receive a physical copy?
No. This product is a digital PDF, and no physical copy is shipped.
Which devices support the file?
The PDF can be opened with compatible reading apps on desktops, mobile devices, tablets, and appropriate Kindle apps.
Download this digital reference to study Maya animation rigging concepts at your own pace.
Verified Bibliographic Details
| PDF Metadata Title | Rig it Right!: Maya Animation Rigging Concepts |
|---|
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