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Michael E. Moore
Product Specs:
- File Type: PDF
- File Size: 40.9 MB
- Book Language: English
- Total Page Count: 378
- Instant Download
Basics of Game Design
Basics of Game Design by Michael E. Moore is a practical introduction for readers who want to become professional game designers. This PDF edition is available as an instant download after purchase. It can be read on compatible Kindle apps, tablets, desktop computers, and mobile devices.
The book focuses on creating game mechanics for data-driven games. It covers role-playing, real-time strategy, first-person shooter, simulation, and other game types.
Book Overview
Basics of Game Design is written for anyone wanting to become a professional game designer. It focuses on designing game mechanics for data-driven games. The guide comes from a 25-year veteran of the game industry and covers role-playing, real-time strategy, first-person shooter, simulation, and other genres.
The book is organized in three parts. Part I introduces making games, game play, mechanics, math, and logic. Part II examines movement, combat, characters, items, magic, technology, puzzles, and quests. Part III covers storytelling, playfield design, interface design, and includes a conversation with game designer Chris Taylor.
What You’ll Discover Inside
- Game play and game mechanics, including the fun factor and genre-specific play elements.
- Math and logic in games, including probability, randomization, percentages, and algorithms.
- Movement systems, combat systems, and the statistics used in wargames and RPGs.
- Character creation, experience points, monsters, villains, allies, and treasure tables.
- Item design categories, weapons, armor, potions, scrolls, inventories, and in-game money.
- Magic and technology systems, technology trees, puzzles, and adventure game quests.
- Storytelling, dialogue, playfields, GUI design, and game controls.
Why This Book Matters
Written by a veteran of the game industry with 25 years of experience, the book gives practical guidance for building the mechanics behind many popular game types. It explains how designers model reality, balance game play, and turn simple rules into engaging experiences.
Published by A K Peters/CRC Press, an imprint of Taylor & Francis Group, this edition is a useful reference for game design students, independent developers, and working professionals.
Book Details
| Author | Michael E. Moore |
|---|---|
| Publisher | A K Peters/CRC Press |
| Edition | 1st |
| Publication Date | 19 April 2016 |
| Copyright | 2011 |
| Language | English |
| Format | |
| File Size | 40.9 MB |
| Pages | 378 |
| Print Length | 381 pages |
| ISBN-13 (Ebook-PDF) | 978-1-4398-6776-1 |
| ISBN-13 (Kindle) | 978-1040052815 |
| ASIN | B0CVSCVVZ6 |
| Best Sellers Rank | 2,325,118 in Kindle Store (See Top 100 in Kindle Store) |
| Customer Reviews | 4.8 (8) |
Device Compatibility
This is a digital download. After purchase, the PDF is available for download and access on supported devices.
Read it with compatible Kindle apps, tablets, desktop applications, mobile devices, and reading software. No physical copy will be shipped.
FAQ
How soon will I receive the PDF? The download is available immediately after purchase.
Will a physical copy be shipped? No. This product is a digital download only.
What devices can I use? The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and popular reading applications.
Add this practical guide to your digital library and explore the systems behind great games.
Verified Bibliographic Details
| Title | Basics of Game Design |
|---|---|
| Copyright Year | 2011 |
| File Size Bytes | 42883840 |
| Computer Games Programming Rank | 778 in Computer Games Programming |
| Games Programming Rank | 1,190 in Games Programming |
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