3D World April 2017 Issue 219
3D World April 2017 Issue 219 is a PDF digital magazine for CG artists. It covers practical workflows for game and character modelling, including VR game modelling. Download is instant, so you can access the file after purchase.
This digital format is prepared for immediate use on supported devices. You can read it in a Kindle app or other e-reading app that opens PDF files. There is no physical copy shipped with this product.
If you’re working on environments, textures, or character assets, this issue gathers techniques and tutorials from contributors across the CG community.
Book Overview
3D World April 2017 (Issue 219) presents editorial features and tutorials for CG production. The issue editor is Ian Dean, and it includes a contents section outlining feature topics, practical tutorials, reviews, downloads, and news.
Feature coverage includes VR game modelling, with notes that Epic Games’ art team share lessons from creating Robo Recall. The issue also lists game environment modelling fundamentals and other game-related workflows across its tutorial sections.
What You’ll Discover Inside
- VR game modelling: a feature focused on creating VR models for games, referenced with Epic Games Art direction and Robo Recall.
- Game modelling pipeline: listed in the contents alongside environment modelling fundamentals.
- Building better textures: tutorial entry describing realistic brick albedo creation in Substance Designer.
- Realistic skin for characters: tutorial entry covering lifelike skin using Mari.
- Master Voronoi fracturing in Cinema 4D: tutorial entry for fracturing effects.
- Stranger Things character workflow: referenced in the contents with an Eleven character workflow.
Why This Book Matters
This issue gathers production-focused guidance for CG work, including texture development and asset workflows. It also points readers to VR game modelling lessons connected to Robo Recall. For artists building game-ready assets, the listed tutorials cover tools commonly used in real production pipelines.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 28.8 MB (30206183 bytes) |
| Language | English |
| Pages | 102 |
| Source Filename | 3D_World_UK_April_2017.pdf |
| Issue | 219 |
| Publication Month | April 2017 |
| Editor | Ian Dean |
Device Compatibility
This is a digital download. There is no physical shipping.
Access is available after purchase. You can read the PDF on appropriate Kindle apps, tablets, desktop, mobile, or reading apps that support PDF files.
No printing is promised.
FAQ
When do I get the file?
After purchase, you receive instant access to download the PDF.
Is there a physical copy?
No. This product is provided as a digital PDF only.
Will it work on my device?
It works with supported PDF reading apps on devices such as tablets, desktop, and mobile.
If you’re looking for a CG-focused magazine issue centered on game and character workflows, you can download 3D World April 2017 Issue 219 and review it at your pace.
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