3D Artist Issue 108 (2017)
3D Artist Issue 108 (2017) is available as a digital PDF. After purchase, you can download instantly from digitaldelights.co.
This issue is designed as a practical reference for the 3D community, with tutorials and editorial features. It is delivered as a digital download with no physical shipping.
Use it on your preferred reading app for PDFs on tablet, desktop, or mobile.
Book Overview
3D Artist Issue 108 (2017) is a magazine-style digital edition from Future Publishing. The editor listed in the issue is Steve Holmes, with contributions credited to artists including Emanuel Palalic, Blair Armitage, and others shown in the contributors section.
The table of contents indicates a mix of news, reviews, and features. Topics referenced in the issue include Unreal Engine, character art production, game cinematics, and Alien: Covenant VFX analysis.
What You’ll Discover Inside
- A ZBrush to Blender workflow referenced in the issue, including skin shader exploration.
- Character art production guidance referenced via a Creative Assembly guide to character art.
- A game cinematics feature referenced with Blur, Plastic Wax, and RealtimeUK, including Alien: Covenant.
- Fabric simulation coverage referenced through Marvelous Designer techniques.
- Pipeline techniques referenced for adding realistic fog to a scene.
- Reviews referenced for Corona 1.6 and V-Ray 3.5 for 3ds Max, plus V-Ray 3.5 for Nuke.
Why This Book Matters
3D Artist Issue 108 (2017) gathers practical references for artists working across modeling, texturing, and rendering workflows. The issue content points to production-focused topics such as skin shaders, cloth deformation, and cinematic VFX.
For readers interested in game art pipelines, it also references coverage of Unreal Engine and character art, alongside renderer update reviews. It is structured to support both learning and comparison of software workflows.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 35.5 MB (37246480 bytes) |
| Pages | 100 |
| Language | English |
| Issue | 108 |
| Publisher | Future Publishing Ltd |
| Imprint / Publisher address (as shown) | Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ |
| Editor | Steve Holmes |
| Contributors (listed) | Gustavo Åhlén, Blair Armitage, Paul Champion, Jake Denham, Ian Failes, Paul Hatton, Jonatan Mercado, Emanuel Palalic, Kwanyu Yang |
| Digital edition / access | Issue 108 exclusive tutorial from 4gb+ of videos, Digital Edition creative models & more assembly-free (as shown) |
| ISBN / ASIN / identifiers | ISSN 1759-9636 (as shown) |
| Publication year | 2017 (as shown) |
Device Compatibility
This product is a digital download. There is no physical shipping.
Access is available after purchase, and the PDF works with appropriate Kindle apps, tablets, desktop, mobile, or reading apps.
No printing is promised or provided.
FAQ
When can I download my purchase?
After purchase, you can download instantly.
Is there a printed copy?
No. This is provided as a PDF digital edition.
Will it open on my device?
It should open in standard PDF reading apps on supported devices.
If you want an issue focused on practical 3D workflows and production-style tutorials, download and review the content at your own pace.
User Reviews
Only logged in customers who have purchased this product may leave a review.
Original price was: $183.00.$91.50Current price is: $91.50.

There are no reviews yet.