3D Artist Issue 104 (2017) 3D Artist
3D Artist Issue 104 (2017) is a digital PDF magazine focused on practical 3D workflows and production techniques. Get the file as an instant download after purchase, with no physical shipping.
Inside, you’ll find tutorials, interviews, and reviews that reflect real production challenges in animation, game assets, texturing, and rendering. The issue also includes free digital gifts listed with the magazine.
Use the material on your tablet, desktop, or mobile reading apps with appropriate Kindle or PDF reader support.
Book Overview
3D Artist Issue 104 (2017) is a digital edition of the 3D Artist magazine. The table of contents lists sections including The Gallery, Heroes of Animation, and multiple step-by-step features, plus reviews and community items.
The issue includes a feature on Animal Logic’s work on The LEGO Batman Movie, and it also includes a feature titled Unreal Fidelity: Robo Recall that references Epic Games. Other listed topics include Blender techniques for interstellar planets and galaxies, ZBrush-focused learning, and pipeline workflows for games.
What You’ll Discover Inside
- A feature on Heroes of Animation with Animal Logic’s animation team on The LEGO Batman Movie (Page 22).
- Blender tutorials for creating interstellar planets and galaxies (To Infinity and Beyond) (Page 32).
- Unreal Fidelity: Robo Recall, covering challenges in making a fully VR game (Page 38).
- Step-by-step tutorials including mastering hair and fur in ZBrush (Page 50).
- Guidance on Unreal and After Effects workflows, including composite cycles and render passes (Page 66).
- Reviews listed in the contents, including PNY NVIDIA Quadro P5000 and HDR Light Studio 5.4.
Why This Book Matters
This issue brings together practical learning across multiple parts of the 3D pipeline, from sculpting and texturing to lighting and compositing. It also documents production-focused approaches connected to recognizable film and game projects.
For readers who work with tools such as Blender, ZBrush, Substance, and Unreal Engine, the issue is structured to support both feature reading and tutorial-style practice.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 14.2 MB |
| Pages | 100 |
| Language | English |
| Series | 3D Artist |
| Issue | 104 |
| Publication Year (from issue evidence) | 2017 |
| Filename | 3D_Artist_Issue_104_2017lq.pdf |
Device Compatibility
This product is a digital download. There is no physical shipping.
Access is available after purchase. It works with appropriate Kindle apps, tablets, desktop, mobile, or reading apps that can open PDF files.
No printing is promised, and the file is delivered digitally.
FAQ
How do I access my purchase?
After payment, you can download the PDF file instantly.
Will I receive a printed copy?
No. This listing is for a digital PDF download only.
What devices can I use?
You can read it on devices that support PDF viewing through compatible Kindle apps or other reading apps.
If you want a practical, issue-based overview of 3D art workflows, download 3D Artist Issue 104 (2017) and review the included tutorials and features at your own pace.
Verified Bibliographic Details
| File type | |
|---|---|
| File size bytes | 14933033 |
| Magazine name | 3D Artist |
| Editorial editor | Steve Holmes |
| Publisher | Future Publishing Ltd |
| Publisher location | Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ |
| Contributors (listed) | Gleb Alexandrov, Orestis Bastounis, Aidy Burrows, Paul Champion, Clinton Crumpler, Rainer Duda, Pablo Muñoz Gomez, Philippa Grafton, Ross Hamilton, Leonardo Iezzi, Midge Sinnaeve |
| ISSN | 1759-9636 |
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