3D World January 2017 Issue 216: Digital Download
3D World January 2017 Issue 216 is available as a digital PDF download. You can access the file instantly after purchase, with no physical shipping.
This issue compiles practical CG techniques and feature articles, with an emphasis on Star Wars VFX workflows and production-focused tools.
The file size is provided with the product details below, and you can open it using appropriate reading apps on supported devices.
Book Overview
3D World January 2017 (Issue 216) gathers interviews, showcases, tutorials, and software reviews for artists working in 3D, VFX, and related digital content. Ian Dean is listed as editor.
Star Wars coverage includes an interview with ILM’s John Knoll about reinventing Star Wars VFX for Rogue One. The issue also references techniques for modelling, texturing, and rendering, including work associated with Darth Vader and K-2SO, plus a feature on recreating Mos Eisley in Unreal Engine 4.
What You’ll Discover Inside
- Interview-led feature on Rogue One Star Wars VFX with ILM’s John Knoll (listed as “rogue one: A star wars story”).
- Guidance and workflows connected to Unreal Engine 4 and other CG tools (including Substance and Quixel, as referenced in the contents).
- 3ds Max kit-bashing techniques for creating Star Wars ships (listed as “the Art of droids” and “stAr wArs kit-bAshing” in the contents).
- Cinema 4D tracking tutorial content (listed as “cInemA 4d objeCt trACking”).
- Texture and look development topics, including Blender Dynamic Topology and Substance Painter workflow mentions in the contents.
- Software and tools coverage in reviews, with items listed such as “modo 10.2”, “Corona 1.5”, and “phoenix fd 3.0 for 3ds mAx”.
Why This Book Matters
This issue is organized around real production interests: film VFX, practical modelling and rendering techniques, and tool-focused workflows for working artists. It also points readers to structured learning resources and recurring departments.
For fans and practitioners, the Star Wars VFX focus connects recognizable film work to the fundamentals of CG techniques like modelling, texturing, and rendering.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 33.3 MB (34874855 bytes) |
| Language | English |
| Pages | 118 |
| Title | 3D World January 2017 Issue 216 |
| Author | Ian Dean |
| Issue | 216 |
| Publication | January 2017 |
| Editor | Ian Dean |
| Source filename (evidence) | 3D World 216 2017 01.pdf |
Device Compatibility
This is a digital download. There is no physical shipping.
After purchase, access is available immediately, and the PDF can be opened with appropriate Kindle apps, tablets, desktop, mobile, or reading apps.
This listing does not provide printing.
FAQ
Do I get instant access?
Yes. The download is available after purchase.
Is there a physical copy shipped?
No. This product is a digital PDF.
Will it work on my device?
It should work with compatible PDF reading apps on supported devices, including appropriate Kindle apps.
If you want a PDF issue focused on CG workflows and Star Wars VFX topics, download this edition and review the included contents at your pace.
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