Pushing Points: Topology Workbook, Volume 2

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Original price was: $5.00.Current price is: $2.50.

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Product Specs:

  • File Type: PDF
  • File Size: 49.4 MB
  • Book Language: English
  • Total Page Count: 68
  • Instant Download

Pushing Points: Topology Workbook, Volume 2

Pushing Points: Topology Workbook, Volume 2 is a digital PDF guide by William Vaughan for artists who want clean facial topology in 3D character heads. This workbook is ready for instant download after purchase. It walks through a complete box-modeling process, from the first edge loops to the final head mesh.

The second volume builds on the first Pushing Points Topology Workbook and focuses on the topic readers requested most: facial topology. Vaughan explains each step with the why behind it, not just the what.

Book Overview

In Pushing Points Topology Workbook Volume 2, Vaughan demonstrates a practical workflow for modeling a character head. He uses examples in Modo, but the techniques apply to Maya, 3ds Max, Blender, Cinema 4D, LightWave, and other 3D applications with standard modeling tools.

The guide is written for modelers, riggers, animators, and anyone who works with 3D character meshes. It covers the eye mask, laugh line, inner-laugh line, nose loop, nose, eyes, mouth, ear, neck, centerline, and finalization steps. A topology reference section provides core and additional head topology examples.

What You’ll Discover Inside

  • Fundamentals of good facial topology for character heads.
  • Multiple box-modeling techniques for a complete head mesh.
  • Steps for the eye mask, laugh line, nose loop, ear, mouth, neck, and centerline.
  • Professional practices from a CG artist with more than twenty years of experience.
  • Core face topology reference and additional head topology reference.
  • A software-agnostic approach that works in Modo, Maya, 3ds Max, Blender, Cinema 4D, LightWave, and similar tools.

Why This Book Matters

Facial topology affects modeling, UV mapping, rigging, animation, and rendering. A clean head mesh can reduce production issues and create better animation performance.

William Vaughan is an award-winning artist, writer, and director who has trained thousands of CG artists. He has created digital art for studios including Nickelodeon and Pixar Animation Studios. His experience gives this workbook a strong production-minded foundation.

Book Details

Format PDF
File Size 49.4 MB
Language English
Pages 68
Author William Vaughan
Publisher Hickory Nut Publishing
Publisher Location Clermont, FL
Copyright © 2019 by William Vaughan
Volume 2

Device Compatibility

This is a digital download, so no physical item will be shipped. Access is available immediately after purchase. The PDF can be opened on desktops, laptops, tablets, and mobile devices using a PDF-compatible reading app.

It works with appropriate Kindle apps, tablet readers, desktop software, and mobile reading apps. There is no printing service included with this purchase.

FAQ

How soon will I receive the book? You will have instant access to the PDF download after purchase.

Will a physical copy be shipped? No. This is a digital product, so there is no physical shipping.

Can I read it on any device? The PDF works with desktops, tablets, and mobile devices using an appropriate PDF reader.

Download the workbook and keep it handy as you model your next character head.

Verified Bibliographic Details

Place of Publication Clermont, FL

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Digital Modeling

Digital Modeling

Sold by William Vaughan
Original price was: $5.00.Current price is: $2.50.
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Pushing Points Topology Workbook: Volume 1
Art

Pushing Points Topology Workbook: Volume 1

Sold by William Vaughan
Original price was: $5.00.Current price is: $2.50.
Pushing Points: Topology Workbook, Volume 2
Pushing Points: Topology Workbook, Volume 2

Original price was: $5.00.Current price is: $2.50.

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