Practical C++ Game Programming with Data Structures and Algorithms

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Original price was: $5.00.Current price is: $2.50.

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Product Specs:

  • File Type: PDF
  • File Size: 41.0 MB
  • Book Language: English
  • Total Page Count: 408
  • Instant Download

Build Game Systems with C++ Foundations

Practical C++ Game Programming with Data Structures and Algorithms is a hands-on Packt guide for developers who want to connect core computer science concepts to the realities of game code. Rather than presenting algorithms as standalone theory, the book places them inside a game-development context, showing how C++ structures, performance choices, and algorithmic thinking support playable systems.

Published in June 2025, the book is written by Zhenyu George Li and Charles Shih-I Yeh, two developers with deep industry experience across Unity, proprietary engines, gameplay, multiplayer, and production tools.

What the Book Sets Out to Do

The subtitle makes the promise clear: write high-performance code and solve game development challenges with expert-led C++ solutions. The opening part establishes the foundation. Chapter 1, Gearing Up: C++ for Game Development, explains why algorithms matter in games, introduces the book’s approach, and walks through setting up the development environment. Readers work with Visual Studio 2022, download the Knight solution, and use the raylib graphics library. From there, the material introduces the game flow structure, Scene, SceneObject, and Component concepts, the main() function, and the Knight class’s Start() and Update() overrides.

Who This Book Is For

The foreword describes the book as designed for independent developers, company training, and post-secondary reference use. That makes it a strong fit for programmers who already know some C++ and want to see how data structures and algorithms behave inside actual game code. It should also suit students, instructors, and working developers who need a bridge between computer science fundamentals and the demands of gameplay, rendering, AI, physics, or multiplayer systems. The authors’ backgrounds—George Li’s work at Unity and on titles such as Halo Infinite and Magic Arena, and Charles Yeh’s experience building engines, DCC tools, and MMORPG tournament services—shape the book’s practical orientation.

Inside the Approach

  • C++ in a game context: the book uses C++ as the working language, with setup steps and code structure tied to a real game project.
  • Data structures and algorithms: core DSA ideas are introduced as tools for solving game development problems.
  • A structured project: the Knight solution and raylib provide a shared codebase for exploring game flow, scenes, objects, and components.
  • Performance-minded code: the subtitle’s focus on high-performance code signals an emphasis on choices that matter in games, where responsiveness and efficiency are constant concerns.

Why It Stands Out

Many algorithm books stay inside abstract examples. This one aims to keep one foot in the engine. By tying the material to a working project and to the kinds of systems games actually need, it offers a practical route for developers who want their C++ and algorithmic skills to translate directly into game development work. The result is a reference and learning resource for independent developers, training programs, and advanced coursework where game programming is the goal.

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Practical C++ Game Programming with Data Structures and Algorithms
Practical C++ Game Programming with Data Structures and Algorithms

Original price was: $5.00.Current price is: $2.50.

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