ImagineFX Issue 162
Welcome to ImagineFX Issue 162, the July 2018 edition of the world’s favourite digital art magazine. This PDF download includes 116 pages of workshops, interviews, and visual inspiration. Get instant access after purchase and explore the issue on any PDF-compatible device.
Inside, professional artists share their workflows and techniques for digital painting, 3D sculpting, virtual reality, and traditional media. The issue is a practical reference for artists who want to improve their skills and stay current with industry tools.
ImagineFX Issue 162 Overview
ImagineFX Issue 162 covers the ideas and methods behind contemporary digital art. It features an interview with Pablo Carpio about his journey from unemployment to working for Disney and Marvel. The sketchbook section presents work by Bastien Grivet and the FXPosé galleries showcase art from the community.
Workshops include painting a striking figure with Even Mehl Amundsen, creating 3D concepts in ZBrush with Adam Dewhirst, modelling a scene for a paint-over with Ara Kermanikian, and sculpting a creature in virtual reality with Glen Southern. Core Skills sections cover Photoshop masks and watercolour techniques.
What You’ll Discover Inside
- Plan and paint a striking figure with Even Mehl Amundsen.
- Quickly work up a 3D concept in ZBrush and Photoshop with Adam Dewhirst.
- Master Photoshop masks, vector masks, and clipping masks with Mark White.
- Follow Mel Milton’s 15 ways to get motivated and boost your creativity.
- Model a sci-fi scene for a paint-over with Ara Kermanikian.
- Create a character in virtual reality with Glen Southern and Oculus Medium.
- Draw an iconic fantasy encounter from Middle-earth with Nicolas Delort.
Why This Book Matters
ImagineFX is known for connecting practising artists with the tools and techniques used in the film, games, and illustration industries. This issue includes advice from studios, art colleges, and working professionals, making it a useful snapshot of digital art in 2018.
It also highlights the growing role of VR sculpting and 3D tools in artistic creation, alongside traditional methods such as watercolour and clayboard.
Book Details
| Format | |
|---|---|
| File Size | 23.9 MB |
| Pages | 116 |
| Language | English |
| Issue | 162 |
| Publication Date | July 2018 |
| Publisher | Future Publishing Limited |
| Publisher Location | Quay House, The Ambury, Bath BA1 1UA |
| Editor | Claire Howlett |
| Art Editor | Daniel Vincent |
| Operations Editor | Cliff Hope |
| Group Editor in Chief | Amy Hennessey |
| Senior Art Editor | Will Shum |
| Contributors | Even Mehl Amundsen, Dominic Carter, Giuseppe Cristiano, Nicolas Delort, Adam Dewhirst, Gary Evans, Bastien Grivet, Ruth Hamilton, Richard Hill, Ara Kermanikian, Tom May, Kelly McKernan, Mel Milton, Beren Neale, Glen Southern, Mark White |
| Cover Artist | Even Mehl Amundsen |
| Printer | Wyndeham Peterborough |
| Distributor | Marketforce |
| ISSN | 1748-930X |
| Copyright | © 2018 Future Publishing Limited |
Device Compatibility
This is a digital download, so no physical product will be shipped. After your purchase, the PDF is available to download and read on compatible Kindle apps, tablets, desktop computers, and mobile reading apps.
You can keep the file for personal use and read it at your own pace. The issue is formatted as a PDF and works best with apps that support standard PDF viewing.
FAQ
Is this an instant download? Yes, the PDF is available immediately after purchase.
Will I receive a physical copy? No, this is a digital magazine and nothing will be shipped.
Which devices are supported? The PDF works with Kindle apps, tablets, desktop readers, and mobile PDF apps.
Add ImagineFX Issue 162 to your collection and explore the tutorials, interviews, and artwork at your own pace.
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