ImagineFX Issue 152 October 2017
Welcome to the digital edition of ImagineFX Issue 152, the October 2017 issue of the magazine for digital artists. This PDF is available for instant download, so you can start exploring its workshops and interviews right away.
Inside, professional concept artists share techniques for characters, environments, lighting, and more. You will also find an 80-minute pro concept art video lesson, over 100 minutes of video tutorials, and 52 custom brushes.
Book Overview
ImagineFX Issue 152 belongs to the Art category and is published by Future Publishing Limited. The issue opens with the reader art gallery FXPosé, then moves through news on art theft, an Artist in Residence feature, interviews, a studio profile, and a large workshop section.
Featured artists include Paul Scott Canavan, Finnian MacManus, Richard Anderson, Pablo Muñoz Gómez, Olly Lawson, Hethe Srodawa, Annie Stegg Gerard, and Laura Bifano. Their work spans film concept art, video game key frames, ZBrushCore sculpting, and traditional gouache painting.
What You’ll Discover Inside
- Paul Scott Canavan on freelance concept art, art criticism, and social skills.
- Studio Profile: Volta, the visual development studio behind Mass Effect Andromeda and Street Fighter V.
- Rogue One artist Finnian MacManus shares film concept art secrets for building a strong portfolio.
- Richard Anderson creates a character concept using stylised brushes and an easy-to-grasp workflow.
- Pablo Muñoz Gómez introduces DynaMesh and free sculpting in ZBrushCore.
- Olly Lawson demonstrates a workflow for planning and painting a scene full of light.
- Annie Stegg Gerard paints mythological creatures in a dreamlike forest, inspired by 18th century art.
Why This Book Matters
This issue of ImagineFX connects readers with working professionals from film and games. The interviews and studio profiles show how artists build careers, while the workshops translate industry methods into step-by-step lessons.
The issue also supports the artist community through FXPosé, where readers can showcase their own work, and through a feature on protecting art from online theft.
Book Details
| Format | |
|---|---|
| File Size | 45.6 MB |
| Language | English |
| Pages | 116 |
| Issue | 152 |
| Publication Date | October 2017 |
| Publisher | Future Publishing Limited |
| ISSN | 1748-930X |
| Editor | Claire Howlett |
Device Compatibility
This product is a digital download, so no physical item will be shipped. Access is available immediately after purchase through your digitaldelights.co account.
The PDF can be read on desktop computers, laptops, tablets, phones, and compatible reading apps. Kindle devices and apps may also be used where PDF support is available.
FAQ
When will I receive this magazine? Access is granted immediately after purchase, and you can download the PDF from your account.
Will I receive a physical magazine? No. This is a digital edition, and no physical copy will be shipped.
Can I read it on my tablet or reading app? Yes, the PDF works on tablets, phones, desktops, and reading apps that support PDF files.
Add this issue to your collection today and start learning from the artists who create concept art for film and games.
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