What happens when computing lessons step outside? Hello World Issue 14: Computing in the Wild gathers ideas and classroom stories that connect digital making with nature, outdoor exploration, and the living world. From wildlife monitoring to geocaching, this issue gives educators fresh ways to think about where computing can happen—and what learners might discover when it does.
Take computing outdoors 🌿
The cover theme follows projects that bring technology into contact with the environment. Articles explore low-cost cameras for wildlife monitoring, outdoor coding events, geocaching, nature-focused activities, and student projects using micro:bits. These examples make the outdoors more than a setting: it becomes a place to observe, collect information, ask questions, and put computing ideas to work.
Teaching ideas with room to explore
Alongside the outdoor features, the issue offers perspectives on classroom practice, curriculum, and learning. Readers will find discussion of the Block Model and Scratch, ideas for linking computing concepts with everyday physical activity, and approaches to supporting learners during a challenging return to school. The mix of practical examples and professional reflection makes the issue useful for educators planning lessons as well as those looking for new angles on familiar topics.
Beyond the cover theme
This issue also includes Shuchi Grover discussing her handbook on teaching programming and Yolanda Payne reflecting on equity in computing education. Other features range across immersive technologies, esports, virtual trips, professional learning, and computing curriculum design, with news, opinion, lesson ideas, and reviews rounding out the magazine.
For computing educators and curious makers
Teachers, club leaders, and others who introduce young people to computing will find a wide-ranging set of examples to consider and adapt. The appeal is in the connections: code and conservation, digital tools and outdoor play, or a classroom activity and the broader world it helps learners investigate. Bring Computing in the Wild into your teaching reading and see which idea sends your next lesson outside.
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