Game Design Business Models: The Correlation Between Key Design Elements and Revenue Mechanics in Free-to-Play Video Games
Game Design Business Models is a digital PDF master’s thesis about the relationship between game design and revenue mechanics in free-to-play video games. This research work examines PC and mobile platforms, player experience, and sustainable business models.
The digital format is suitable for reading on compatible devices and apps. After purchase, the PDF is available as an instant download, with no physical shipment involved.
Book Overview
Written by Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen, and Thomas Lykke Larsen, this master’s thesis was submitted to Aalborg University in 2014 as part of the Master of Science programme in Information Technology, Interactive Digital Media.
The study investigates the optimal relationship between game design and business models when the goal is to support an entertaining player experience and a sustainable revenue model. Its research combines literature studies, four expert interviews, and analysis of six state-of-the-art games.
The thesis presents a Game Design Model and a Revenue Mechanics Framework. These frameworks are intended to help analyse existing games and map the connections between design elements and revenue mechanics in free-to-play development.
What You’ll Discover Inside
- The relationship between game design and business models in free-to-play games.
- Definitions and discussions of game design, entertainment, business models, and revenue mechanics.
- Research methods including literature studies, expert interviews, and case study research.
- Analysis of mobile and PC games, including business model and revenue mechanics comparisons.
- Topics such as game balance, session length, player engagement, retention, and player life cycles.
- Revenue mechanics including microtransactions, virtual goods, exclusivity, and core loops.
- A Game Design Model, Revenue Mechanics Framework, and guiding principles for free-to-play game development.
Why This Book Matters
This thesis documents an academic investigation into a major area of interactive digital media: the connection between how games are designed and how they generate revenue.
Its comparative focus on mobile and PC games, combined with case study analysis and practitioner interviews, makes it relevant to students, researchers, game designers, business developers, and readers studying video game development.
Book Details
| Title | Game Design Business Models: The Correlation Between Key Design Elements and Revenue Mechanics in Free-to-Play Video Games |
|---|---|
| Authors | Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen & Thomas Lykke Larsen |
| University | Aalborg University |
| Publication Date | 2014 |
| Date of Delivery | 30.06.2014 |
| Field of Study | Master of Science in Information Technology, Interactive Digitale Media, 10th semester |
| Speciality | Interactive Digitale Media |
| Counselors | Claus Andreas Foss Rosenstand and Nikolaj Hyldig |
| Institute | Institute of Communication and Psychology |
| Scope of the Thesis | 451.200 with spaces, 188 standard pages |
| Copyright | 2014 |
| Format | |
| File Type | |
| File Size | 39.1 MB |
| File Size Bytes | 41002729 |
| Language | English |
| Pages | 234 |
| Keywords | Free-to-play, PC platform, Mobile platform, Game balance, Game session length, Player engagement, Retention, Game business models, Video game development, Player life cycle, Digital creation cycle, Case study research, Exclusivity, Core loops, Microtransactions, Virtual goods |
Device Compatibility
This is a digital PDF download, and no physical copy will be shipped. Access is available after purchase through the download provided for the order.
The file can be used with compatible Kindle apps, tablets, desktop computers, mobile devices, and standard PDF reading apps. Compatibility depends on the software and device used to open PDF files.
FAQ
When can I access the thesis?
Access is available after purchase through an instant digital download.
Will I receive a physical copy?
No. This product is a digital PDF download, so there is no physical shipping.
Which devices can open the file?
The PDF is suitable for compatible Kindle apps, tablets, desktop computers, mobile devices, and PDF reading apps.
Review the details above to determine whether this digital thesis meets your research, study, or professional reading needs.
Verified Bibliographic Details
| Counselor(s) | Claus Andreas Foss Rosenstand and Nikolaj Hyldig |
|---|
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