Costume Design for Video Games: An Exploration of Historical and Fantastical Skins
Costume Design for Video Games is a practical guide to creating historical and fantastical skins for game characters. This digital edition is provided as a PDF and is available for instant download after purchase.
Edited by Sandy Appleoff Lyons, the book brings together contributions from experienced game art educators and professionals. It offers a complete overview of costume design from research to final 3D asset.
Book Overview
Costume Design for Video Games explores how to build believable costumes for interactive worlds. Published by CRC Press in 2020, the guide is structured around practical chapters on pipeline costumes, style sheets, character design, draping, research, and translation into 3D.
The second half of the book surveys costume history from Egypt and Mesopotamia through the Italian and Northern Renaissance. This historical grounding helps designers create authentic skins for games set in the past or inspired by it.
What You’ll Discover Inside
- Pipeline costumes for games, from concept to final asset.
- How to build style sheets and style bibles for consistent character design.
- Thoughts on character design from contributor Lou Police.
- Research methods for historical and fantastical costume development.
- Draping techniques and workflows for translating costumes into 3D.
- A chronological survey of historical dress from 3000 BC to AD 1600.
- Student work and professional examples from the Game Art program at LCAD.
Why This Book Matters
Costume design directly affects character believability and world immersion in video games. This book addresses a specialized area often overlooked in game art education. It combines practical production knowledge with historical research, helping designers create costumes that support narrative and gameplay.
By grounding costume choices in historical evidence, designers can achieve the suspension of disbelief needed for immersive game worlds. The book also emphasizes the importance of drawing and design skills alongside digital tools.
Book Details
| Format | |
|---|---|
| File Size | 32.2 MB |
| Language | English |
| Pages | 157 |
| Publisher | CRC Press |
| Publisher Location | Boca Raton, FL |
| Publication Date | 2020 |
| Editor | Sandy Appleoff Lyons |
| ISBN-13 (Hardback) | 978-1-138-08605-0 |
| ISBN-13 (Paperback) | 978-1-138-08596-1 |
| Contributors | Gavin Rich, Lou Police, Jennifer Martinez Wormser, Jaime Stagg, Anna Sakoi |
Device Compatibility
This is a digital download. No physical item will be shipped. After purchase, you can access the PDF on your preferred device.
The book works with Kindle apps, tablets, desktop computers, and mobile devices. Most standard PDF reading apps are supported.
FAQ
How do I get the book after purchase?
You will receive instant access through your account. The PDF can be downloaded immediately.
Will a physical copy be shipped?
No. This is a digital product, so no physical copy is sent.
Which devices are compatible?
The PDF can be opened on any device with a PDF reader, including tablets, computers, and phones.
Get your digital copy now and start exploring the art of costume design for video games.
Verified Bibliographic Details
| Title | Costume Design for Video Games: An Exploration of Historical and Fantastical Skins |
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