Alice: Asylum Design Bible
The Alice: Asylum Design Bible is the complete narrative and visual pitch document for the proposed third game in American McGee’s Alice series. This PDF covers the entire game concept and is available for instant download.
Created by American McGee and Alex Crowley, with a small pre-production team, this edition is Version 1.0 and was last edited on February 10, 2023. It was made to help attract funding and development support for Alice: Asylum.
Book Overview
The Alice: Asylum Design Bible documents the creative vision for Alice: Asylum, a third-person action-adventure game that continues Alice Liddell’s journey through a dark Wonderland. The document covers game design fundamentals, narrative content, concept art, level outlines, boss fights, weapons, enemies, dresses, inventory systems, and additional design data.
American McGee is credited as Creative Director, Narrative and Game Overseer. Alex Crowley is Assistant Creative Director, Lead Designer, Narrative Co-Writer, Producer, and Design Bible Creator. Concept artists include Omri Koresh, Norman Felchle, Joey Zeng, Adam Narozanski, Gareth Keenan, Dario Marzadori, and Jennifer Dawe.
The document also confirms that Virtuos Games, a Shanghai-based development studio, prepared a development proposal. The intended platforms are PC and consoles, using the Unreal 5 Engine.
What You’ll Discover Inside
- The complete pitch for Alice: Asylum, written for fans, financiers, and potential development partners.
- A full game design outline covering player avatar, movement, combat loop, abilities, items, resources, and game ethos.
- All narrative and gameplay content, including concept art, story, dialogue, levels, boss fights, weapons, enemies, dresses, and inventory outlines.
- Extra content, fresh cuts, game design spreadsheets, music notes, design process insight, and an additional artwork gallery.
- Information about the game loop, gameplay split, puzzle outlines, art direction, DLC possibilities, and community mod systems.
- Team information, biographies, and credits for the pre-production team members.
Why This Book Matters
The Alice: Asylum Design Bible represents an in-depth look at how a major game concept is pitched and prepared for investors. It preserves the creative work of the pre-production team, which began in September 2017 and involved nearly 20,000 hours of effort from six artists and designers.
For fans of American McGee’s Alice and Alice: Madness Returns, the document provides a detailed view of the proposed third game. It also explores mature themes such as mental illness, childhood trauma, and psychological healing within the setting of Wonderland.
Book Details
| Format | |
|---|---|
| File Size | 269.9 MB |
| Language | English |
| Pages | 207 |
| Author | American McGee & Alex Crowley |
| Version | V1.0 |
| Last Edited | February 10th 2023 |
| Subject | Game Design Pitch Document |
| Target Platforms | PC and Consoles |
| Engine | Unreal 5 Engine |
Device Compatibility
This is a digital download, so there is no physical shipping. Access is available immediately after purchase. The PDF can be read on desktop computers, tablets, and mobile devices using compatible reading applications.
The file is best viewed on larger screens due to its visual layout and large file size.
FAQ
How do I get access after purchase?
This is a digital product. After your order is complete, you will receive instant access to download the PDF.
Will a physical copy be shipped?
No. The Alice: Asylum Design Bible is delivered as a digital PDF only.
Can I read this on any device?
The PDF works on suitable reading apps for desktop, tablet, and mobile devices. A stable connection and a compatible PDF reader are recommended because of the large file size.
Download the Alice: Asylum Design Bible to explore the complete creative vision for the proposed game.
Verified Bibliographic Details
| Metadata Title | Alice: Asylum • Design Bible [Complete Narrative & Visual Works] V1.0 |
|---|---|
| File Type | |
| File Size (Bytes) | 283037645 |
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