3D Game Textures: Create Professional Game Art Using Photoshop
3D Game Textures: Create Professional Game Art Using Photoshop, available as a digital PDF, is an instant download after purchase.
This book is designed to support texture-focused game art workflows, starting from core visual principles and moving into practical Photoshop-driven creation.
With the PDF file, you can review the material on your preferred reading device using the appropriate Kindle or PDF reading app.
Book Overview
3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn (CRC Press) focuses on creating textures for game environments using Photoshop. The book begins with art fundamentals and computer graphic technology basics, then progresses to shaders and materials, preparing textures, and building textured scenes for different settings.
The contents include chapters on concept sketching, texture needs, cleaning and storing textures, and assembling scenes with approaches such as overlays and shader-focused breakdowns. It also includes sections on game effects, normal maps, and multipass shaders.
What You’ll Discover Inside
- Foundational art topics such as shape and form, light and shadow, and perspective.
- Computer graphics essentials including common features of graphic file formats, plus game optimizations.
- Shader and material workflows, including shader basics and node-based shader systems.
- Texture preparation steps, including gathering, cleaning, and storing textures.
- Environment-focused texture workflows for sci-fi, urban, fantasy, and exterior settings.
- Game effects, normal map creation in Photoshop, and guidance tied to multipass shaders.
Why This Book Matters
Texture work is a core part of how environments look in games. This title presents structured learning for building textures with an emphasis on practical Photoshop usage.
It brings together art fundamentals and texture-related technical topics, including shaders and normal maps, aimed at readers creating game assets.
The chapter set is organized around environment types and production-style workflows, which can help readers plan and execute texture creation more consistently.
Book Details
| Title | 3D Game Textures: Create Professional Game Art Using Photoshop |
|---|---|
| Author | Luke Ahearn |
| Publisher | CRC Press |
| Imprint | Taylor & Francis Group |
| Imprint Location | Boca Raton, FL 33487-2742 |
| Edition | Fourth Edition |
| Publication Date | May 27, 2009 |
| Language | English |
| Pages | 406 |
| File Type | |
| File Size | 70.5 MB (73884688 bytes) |
| ISBN-13 (eBook – PDF) | 978-1-315-68741-4 |
| ISBN-10 | 0240811488 |
| ISBN-13 | 978-0240811482 |
| Digital Format | eBook – PDF |
Device Compatibility
This product is a digital download. There is no physical shipping.
Access is available after purchase, and the PDF can be read on devices that support appropriate Kindle apps or other PDF/reading apps, including tablets, desktop computers, and mobile devices.
No promise of printing is included with this format.
FAQ
- How do I access the book after purchase?
You can download it instantly after completing your order. - Will I receive a printed copy?
No, this listing provides a digital PDF, not a physical book. - Can I read it on my phone or tablet?
Yes, as long as you use a compatible reading app for PDFs.
If you’re working on game textures in Photoshop, this PDF version is a practical reference you can access immediately after purchase.
Verified Bibliographic Details
| PDF File Type | |
|---|---|
| International Standard Book Number-13 (eBook – PDF) | 978-1-315-68741-4 |
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