2D Game Art for 2D Game Art and Animation
2D Game Art is a digital PDF guide to creating great 2D game art & animation. This is an instant download, so you can access the file after purchase.
The book focuses on practical art decisions, especially choosing a view angle that fits how your game will be played. You will work through concepts like top down, side view, isometric, orthographic, and perspective.
Digitaldelights provides the PDF as a digital download. You can read it on compatible Kindle apps and other reading apps.
Book Overview
Written by Declan Walsh, 2D Game Art is described as a simple guide to creating great 2D game art & animation. The author explains that once the view angle for gameplay is chosen, the project becomes difficult to revise, so research and planning matter.
The book presents different game views, then states that it will focus on the Isometric view. It also covers how isometric drawing relates to eliminating a vanishing point, and introduces orthographic projection as a way to show depth in 2D without standard perspective convergence.
What You’ll Discover Inside
- Why the chosen game view angle can affect the whole project once artwork creation begins.
- How top down, side view, and isometric views differ in what the player sees.
- A basic explanation of orthographic projection and parallel reference lines.
- How to approach finding an isometric angle, including using a screenshot and rotating guide lines.
- An example workflow referenced as a “40 degree” isometric view and building a matching template.
Why This Book Matters
For artists creating 2D game assets, consistent perspective and view planning are practical starting points. The book ties those choices to production concerns, since view decisions influence how art will fit together across a level.
It also connects game art practice to the author’s experience in animation production, describing how drawings become scenes, then transform into final digital output. That perspective supports a planning-first approach to drawing for games.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 20.9 MB (21955453 bytes) |
| Language | English |
| Pages | 80 |
| Title (as provided in PDF) | 2DGameArt.pdf |
| Original Filename | 2D Game Art.pdf |
Device Compatibility
This is a digital download. There is no physical shipping.
Access is available after purchase, and the PDF should work with appropriate reading options such as Kindle apps, tablets, desktop, and mobile reading apps.
This product does not include printing.
FAQ
Do I get instant access?
Yes. This product is provided as an instant digital download after purchase.
Will I receive a physical book?
No. The delivery is a digital PDF download.
Can I read it on my device?
It is intended for use with compatible Kindle apps and other reading apps on tablets, desktop, or mobile.
Please review the details above, then download the PDF after purchase for your preferred device.
Verified Bibliographic Details
| File type | |
|---|---|
| Page count | 80 |
| Publication year | 2015 (copyright notice) |
| Imprint/Website | AtomicVertex.com |
| Copyright | Copyright© 2015 all rights reserved by Declan Walsh |
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2D Game Art: A Simple Guide to Creating Great 2D Game Art & Animation
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