Game development becomes easier to understand when programming ideas are put to work inside a real project. In Game Development with GameMaker Studio 2, Sebastiano M. Cossu teaches GameMaker Language (GML) and game-design principles through a sequence of genre-based games, moving from a first introduction to larger projects such as shooters, platformers, and a Metroidvania.
The result is a practical route into making 2D games: readers encounter code in context, while also considering how mechanics, level design, and the flow of play shape the finished experience.
Learn GML by building games
The book begins with GameMaker Studio 2 and a “Hello, World!” introduction, then develops its lessons through substantial projects. A card game provides room to consider data structures and finite-state machines; later chapters turn to fixed and scrolling shooters, boss encounters, and platformers. The final project chapters explore Metroidvania design.
This project-driven approach gives programming concepts a purpose: each one supports a game or a specific design problem, rather than appearing as an isolated exercise.
From mechanics to the whole play experience
Alongside coding, Cossu addresses practical design questions, including game-design documents, cameras and viewports, level boundaries, game flow, and the difficulty of platforming challenges. The range of genres also gives readers a chance to see how different kinds of games call for different mechanics and design decisions.
A useful starting point for aspiring game makers
The publisher positions the book for video-game enthusiasts interested in development and design, and notes that prior programming experience is not required. It may suit beginners who want a structured introduction, as well as curious designers looking to connect GML programming with the decisions that make a game playable.
Build the game, study the decisions behind it, and see how code becomes play. 📚
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