ImagineFX May 2011 (Issue 69)
ImagineFX May 2011 (Issue 69) is a complete digital edition of the digital-art magazine. It arrives as a PDF download so you can read it immediately after purchase on your preferred device.
This issue focuses on fantasy and science-fiction art, with contributions from working concept artists, matte painters, and illustrators. Inside, readers will find interviews, workshops, and portfolio features drawn from the magazine’s regular mix of professional guidance and community art.
ImagineFX May 2011: Book Overview
ImagineFX May 2011 (Issue 69) is a 116-page digital magazine from Future Publishing Ltd, originally published in May 2011. It belongs to the ImagineFX series and is aimed at digital artists, concept designers, and fantasy art enthusiasts.
The issue includes a substantial interview with Dylan Cole, known for matte painting on Avatar, TRON: Legacy, and The Lord of the Rings. It also profiles BioWare and showcases an epic landscape feature with artists such as Robh Ruppel, Stephan Martiniere, and Daniel Dociu.
What You’ll Discover Inside
- Dylan Cole discusses his career in film matte painting and concept art for major productions.
- Robh Ruppel joins an epic landscapes showcase with eight artists working across film and games.
- Sam Burley demonstrates how to use waves as a dramatic compositional element in waterscape paintings.
- Emmanuel Malin shares techniques for building environment art from organic and graphic textures.
- Mathieu Reynés tries out SketchBook Pro on the iPad, and Simon Dominic explores ArtRage layers.
- Kevin Crossley offers quick, painterly approaches to better portrait sketching.
- Maciej Kuciara shows how to unify different fantasy genres in a single character concept.
- An Artist Q&A; covers lighting schemes, hands, indoor environments, mech armour, and more.
Why This Book Matters
This issue captures a moment in digital art history when matte painters, concept artists, and illustrators were shaping major films and games. It provides practical, studio-informed guidance from artists connected to ILM, Ubisoft Montreal, BioWare, Naughty Dog, Crytek, and People Can Fly. For contemporary readers, it offers hands-on tutorials; for researchers and collectors, it documents the techniques and tools popular in 2011.
Book Details
| Format | |
|---|---|
| File Size | 48.4 MB |
| File Size Bytes | 50756580 |
| Pages | 116 |
| Language | English |
| Publication Date | May 2011 |
| Issue | 69 |
| Publisher | Future Publishing Ltd |
| Publisher Location | Bath, United Kingdom |
Device Compatibility
This is a digital download, so no physical item will be shipped. Access is available immediately after purchase from your account.
The PDF can be read with appropriate Kindle apps, tablets, desktop computers, mobile devices, and common PDF reading applications. It is not intended for printing.
FAQ
How will I receive this issue? It is delivered as a digital PDF download. Once your order is complete, you can access it instantly.
Will a physical copy be shipped? No. This is a digital edition only, and no printed magazine will be mailed.
What devices are supported? The file works with Kindle apps, tablets, desktops, mobile devices, and standard PDF readers.
Add this issue to your digital collection and explore the artist interviews and tutorials at your own pace.
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