ImagineFX Issue 169 (January 2019)

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Product Specs:

  • File Type: PDF
  • File Size: 20.5 MB
  • Book Language: English
  • Total Page Count: 110
  • Instant Download

ImagineFX Issue 169 (January 2019) — Video Game Art Concept Guidance

ImagineFX Issue 169 (January 2019) brings together interviews and practical guidance for creating video game art in a digital format. This is a digital download, available via instant download after purchase.

The issue covers studio and creative processes, with sections that include interviews, workshops, and recurring editorial features. You can use the included resources as reading material on compatible devices.

Everything is presented as a media issue centered on concept art and related techniques.

Book Overview

ImagineFX Issue 169 (January 2019) is an art magazine issue. The table of contents lists content such as “How to get a job in games,” interviews, studio profiles, and multiple workshops.

The issue’s editorial content highlights concept art and studio culture, including an interview with Darren Bacon and coverage of studios connected to major game franchises. It also includes features focused on creature concept art, environment concept work, and effects such as compression and gravity.

What You’ll Discover Inside

  • How to get a job in games, with recruiters from top video game studios discussing what they look for.
  • Interview: Darren Bacon, Halo’s lead concept artist, covering studio culture at 343 Industries.
  • Studio Profile: CD Projekt Red, with information on the team behind The Witcher series and its move toward sci-fi.
  • Workshop: Turning an idea into a strong concept, featuring a brainstorming approach for environment concept work.
  • Workshop: Compression and gravity effects, using real-world forces as a guide for figure art.
  • Traditional art workshops, including classical painting with purpose and depicting a chemical element.

Why This Book Matters

This issue is relevant to artists who want to connect concept art practice with real production environments. It brings together interviews and workshop-style sections that address both creative decisions and execution techniques.

The included studio coverage and recruitment-focused feature can be useful for readers planning their next steps in game art.

Book Details

Field Value
Format PDF
File Size 20.5 MB (21504892 bytes)
Language English
Pages 110
Issue Issue 169
Publication Date January 2019
Series ImagineFX
ISBN-10 Not provided in evidence
ISBN-13 Not provided in evidence
ASIN Not provided in evidence
Publisher Not provided in evidence
Imprint Not provided in evidence
Edition Not provided in evidence
Author Unknown Author

Device Compatibility

This product is a digital download with no physical shipping. You can access the file after purchase.

It works with appropriate Kindle apps, tablets, desktop devices, mobile phones, and other reading apps that support PDF files.

No printing is promised or included.

FAQ

How do I access my download?
You receive instant access after purchase, and you can download the PDF file.

Is there a physical copy shipped?
No. This is a digital edition only.

Will it open on my device?
The file is a PDF, so it should open in compatible PDF reading apps on supported devices.


If you’re collecting references for concept art and game art workflows, this issue provides a structured set of features and workshop sections. Download it and read at your own pace.

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ImagineFX Issue 169 (January 2019)
ImagineFX Issue 169 (January 2019)

Original price was: $19.98.Current price is: $9.99.

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