ImagineFX December 2012
ImagineFX December 2012 is a complete digital issue of a fantasy and sci-fi digital art magazine. This PDF edition brings you the full magazine with instant download and immediate access after purchase.
Inside this issue, the art team behind Assassin’s Creed 3 shares exclusive insights, and professional artists present practical Photoshop workshops and concept art techniques for game and fantasy illustration.
Book Overview: ImagineFX December 2012
The December 2012 issue of ImagineFX focuses on video game art. A major feature visits Ubisoft Montreal to explore how fashion and history shaped the art of Assassin’s Creed 3, with input from Jeff Simpson, Tri Nguyen, Gilles Beloeil, and Remko Troost.
The magazine also includes an in-depth interview with Epic Games artist Shane Pierce, who discusses his work on Gears of War and his return to traditional painting. A studio profile looks at Germany’s freelance-based Glare Studios, and the regular FXPosé gallery showcases reader artwork from around the world.
What You’ll Discover Inside
- An exclusive feature on the art behind Assassin’s Creed 3 with the Ubisoft Montreal team
- A step-by-step workshop with Remko Troost on painting a dynamic character pose
- Hyojin Ahn demonstrates how he develops line art into concept art for Guild Wars 2
- John Park explains how he designs functional mechs for the game HAWKEN
- Slawomir Maniak shows how to transform a hero into a villain
- Shaddy Safadi paints a scene from The Last of Us
- Interview with self-taught artist Shane Pierce and his personal Nomad project
- Advice on Paint Tool SAI from Paco Rico Torres and visual emotion from Mike Corriero
Why This Book Matters
This issue documents concept art practice at major game studios during an important period for AAA game art. It features interviews and workshops from artists working on Assassin’s Creed 3, Guild Wars 2, and HAWKEN.
For digital artists, the magazine delivers practical, professional-level advice from working artists. The techniques and insights shared here remain a valuable reference for concept artists, illustrators, and students of digital art.
Book Details
| Format | |
|---|---|
| File Size | 91.5 MB |
| Pages | 116 |
| Language | English |
| Publication Date | December 2012 |
| Issue | 89 |
| Editor | Ian Dean |
Device Compatibility
This is a digital download in PDF format. There is no physical shipping; your access is available immediately after purchase.
The file works on compatible Kindle apps, tablets, desktop computers, and mobile devices. Use your preferred PDF reader to enjoy the magazine on any screen.
FAQ
Is this a digital download?
Yes. Your PDF will be available instantly after purchase.
Will I receive a physical copy?
No. This is a digital edition only, delivered electronically.
Which devices are supported?
The PDF works with Kindle apps, tablets, smartphones, desktop reading apps, and most standard PDF viewers.
Download ImagineFX December 2012 today and explore the art and techniques shared by professional game artists.
Verified Bibliographic Details
| File Size (Bytes) | 95993155 |
|---|
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