Half-Life 2: Raising the Bar Digital Book
Half-Life 2: Raising the Bar is an official Valve publication about the creation of Half-Life and Half-Life 2. This digital PDF edition is available for instant download.
Across 290 pages, the book presents development history, creative material, and production perspectives connected with the Half-Life series.
It is intended for readers interested in Valve, video game design, game development, and the history of the Half-Life games.
Book Overview
Valve’s Half-Life 2: Raising the Bar follows the development of the company’s games from the origins of Half-Life through the production of Half-Life 2.
The book opens with a foreword by Gabe Newell and examines Valve’s formation, its use of the mod community, the development of Half-Life 2’s creatures and digital drama, the creation of City 17, and the final sequence.
Its six main chapters combine historical discussion and production-focused material. David S. Hodgson is credited as contributing editor, with Jill Hinckley serving as product manager.
What You’ll Discover Inside
- Valve’s early development of Half-Life and its approach to building a game from the ground up.
- The role of the mod movement and the wider gaming community.
- The development of creatures and digital drama for Half-Life 2.
- The creation of the City 17 setting.
- The final sequence of Half-Life 2’s development.
- A foreword by Gabe Newell about collaboration and game creation at Valve.
Why This Book Matters
Half-Life 2: Raising the Bar records the collaborative development process behind two significant Valve titles. Its focus on design, production, mod communities, and game development makes it useful to readers studying video game history and interactive media.
The publication also preserves credited production roles and contemporary material from Valve’s development process, making it a relevant archival reference for Half-Life readers and game creators.
Book Details
| Title | Half-Life 2: Raising the Bar |
|---|---|
| Author | Valve |
| Contributing Editor | David S. Hodgson |
| Product Manager | Jill Hinckley |
| Senior Project Editor | Brooke N. Hall |
| Editorial Supervisor | Christy Seifert |
| Senior Designer | Marc W. Riegel |
| Designer | Melissa Francis |
| Editorial Assistant | Tamar D. Foster |
| Publisher | Prima Games |
| Imprint Location | Roseville, CA 95661 |
| Publisher Division | A Division of Random House, Inc. |
| Copyright | © 2004 Valve Corporation. All rights reserved. |
| ISBN | 0-7615-4364-3 |
| Library of Congress Catalog Card Number | 2003108420 |
| Printed In | United States of America |
| Format | |
| File Type | |
| File Size | 132.1 MB |
| File Size Bytes | 138559025 |
| Language | English |
| Pages | 290 |
Device Compatibility
This is a digital download, and no physical copy will be shipped. Access is available after purchase through the download provided for this product.
The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Availability of specific features may vary by device and application.
FAQ
When can I access the book?
Access is available after purchase, with instant download provided for the digital file.
Will I receive a physical copy?
No. This product is a digital PDF download, so there is no physical shipping.
Which devices support the file?
You can use compatible Kindle apps, tablets, desktop computers, mobile devices, and reading apps that support PDF files.
Download Half-Life 2: Raising the Bar for convenient digital reading and archival reference.
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