Game Mechanics: Advanced Game Design
Game Mechanics: Advanced Game Design is an English-language digital book about the design, analysis, and balancing of game systems. This PDF digital format is available as an instant download after purchase.
Ernest Adams and Joris Dormans present formal concepts and practical frameworks for understanding game mechanics. The book addresses emergence, progression, internal economies, feedback structures, design patterns, simulation, and level design.
With 442 pages, this edition provides a structured reference for game designers, gameplay engineers, researchers, students, and educators.
Book Overview
Game Mechanics: Advanced Game Design explains how mechanics shape gameplay and how designers can study their relationships within larger game systems. It contrasts discrete and continuous mechanics, examines emergence and progression, and considers gameplay as an emergent property of games.
The authors introduce the Machinations framework for representing and examining game mechanics. Later chapters discuss common mechanisms, feedback, randomness, design patterns, simulation, balancing, economies, level design, game spaces, and progression mechanisms.
The book is written by Ernest Adams and Joris Dormans and published by New Riders Games, an imprint of Peachpit, a division of Pearson Education.
What You’ll Discover Inside
- The distinction between discrete and continuous mechanics.
- Emergence, progression, complex systems, and gameplay as an emergent property.
- Internal economies and their uses in games.
- The Machinations framework and its basic diagram elements.
- Feedback structures, randomness, emergence, and common game mechanisms.
- Design patterns, simulation, balancing, economy-building games, and progression mechanisms.
- The integration of level design, missions, game spaces, toys, and playgrounds.
Why This Book Matters
This book connects game design practice with formal tools and methods for examining game mechanics. Its coverage of systems, economies, feedback, and progression gives readers a structured way to study the forces that shape gameplay.
The work is also relevant to game design education and research. The authors’ backgrounds in game development, teaching, and research support a technically informed treatment of the subject without narrowing it to one game genre.
Book Details
| Title | Game Mechanics: Advanced Game Design |
|---|---|
| Author | Ernest Adams and Joris Dormans |
| Publisher | New Riders Games |
| Imprint | Peachpit, a division of Pearson Education |
| Imprint Location | Berkeley, CA 94710 |
| Copyright | © 2012 Ernest Adams and Joris Dormans |
| ISBN-13 | 978-0-321-82027-3 |
| ISBN-10 | 978-0-321-82027-4 |
| Language | English |
| Pages | 442 |
| Format | |
| File Type | |
| File Size | 27.9 MB |
| File Size Bytes | 29226003 |
Device Compatibility
This is a digital download, and no physical book will be shipped. Access is available after purchase.
The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Device features may vary by application.
FAQ
When can I access the book?
Access is available after purchase as an instant digital download.
Will I receive a physical copy?
No. This product is a digital download, so there is no physical shipping.
Which devices can open the file?
The PDF can be used with compatible Kindle apps, tablets, desktop computers, mobile devices, and reading apps.
Download this digital edition to read and consult its structured treatment of advanced game design and mechanics.
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