Game Feel: A Game Designer’s Guide to Virtual Sensation
Game Feel is a digital PDF guide to interactive sensation and game design by Steve Swink. It is available as an instant download for readers studying how games communicate through perception and response.
The book considers game feel through human perception, interactivity, design metrics, and practical examples. This edition is presented as a digital download with no physical shipping.
Published by Morgan Kaufmann Publishers, an imprint of Elsevier, the book is part of the Morgan Kaufmann Game Design Books series.
Book Overview
Game Feel: A Game Designer’s Guide to Virtual Sensation examines the design of virtual sensation in computer games. Steve Swink develops a game feel model of interactivity and considers how perception, measurement, animation, sound, and other design elements contribute to the player’s experience.
The contents move from human perception and the game feel model to metrics that go beyond intuition. Later chapters use selected games as examples before presenting principles of game feel, the author’s ideas about games he wants to make, and a discussion of the future of game feel.
Category: Design
Author: Steve Swink
What You’ll Discover Inside
- Game feel and human perception
- The game feel model of interactivity
- Metrics for evaluating game feel beyond intuition
- Case studies involving Super Mario Bros., Bionic Commando, Super Mario 64, and Raptor Safari
- Principles of game feel
- The author’s discussion of games he wants to make
- Reflections on the future of game feel
Why This Book Matters
This book focuses on a central design concern in interactive media: how games produce a felt sense of response and sensation. Its treatment connects game design with computer game programming and human-computer interaction.
By combining a formal model, perceptual discussion, metrics, and recognizable game examples, the book offers a structured reference for readers who want to study or design interactive experiences.
Book Details
| Title | Game Feel: A Game Designer’s Guide to Virtual Sensation |
|---|---|
| Author | Steve Swink |
| Publisher | Morgan Kaufmann Publishers |
| Imprint | Elsevier |
| Series | Morgan Kaufmann Game Design Books |
| Publication Date | 2008-10-17 |
| Copyright | © 2009 Elsevier, Inc. |
| ISBN-13 | 9780123743282 |
| ISBN-10 / ASIN | 0123743281 |
| Subject | 9780123743282 |
| Library of Congress Classification | QA76.9.H85S935 |
| Dewey Decimal Classification | 794.8’1526—dc22 |
| Library of Congress Control Number | 2008035742 |
| Publication Location | AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD • PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO |
| Publisher Address | 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA |
| Printed In | United States of America |
| Format | |
| File Type | |
| File Size | 3.8 MB |
| File Size Bytes | 3997085 |
| Language | English |
| Pages | 377 |
| Number of Pages | 360 |
Device Compatibility
This is a digital download, and no physical copy will be shipped. Access is available after purchase through the download provided.
The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Display and navigation may vary by device and application.
FAQ
When can I access the book?
Access is available after purchase as an instant digital download.
Will I receive a physical copy?
No. This product is a digital PDF, so there is no physical shipping.
Which devices support the file?
The PDF can be opened with suitable Kindle apps, tablets, desktop or mobile devices, and reading apps.
Download Game Feel: A Game Designer’s Guide to Virtual Sensation for digital reading on a compatible device.
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