Game Feel: A Game Designer’s Guide to Virtual Sensation
Game Feel is Steve Swink’s study of virtual sensation and interactive game design. This digital PDF edition is available as an instant download after purchase.
The book examines how timing, perception, sound, animation, metaphor, and other elements shape the way games feel during play.
It offers a structured vocabulary for discussing interactivity, supported by models, metrics, examples, and exercises.
Book Overview
Game Feel: A Game Designer’s Guide to Virtual Sensation is a design and human-computer interaction book by Steve Swink. It presents game feel as a set of building blocks that can create a broader sensation of involvement with a game.
The book discusses human perception, the game feel model of interactivity, metrics, sound, ancillary indicators, metaphor, and the history of feel in games. It also includes examples drawn from games such as Super Mario Bros., Bionic Commando, Super Mario 64, and Raptor Safari.
Its intended readers include game designers, game developers, students, and others interested in the theory and practice of interactive game design.
What You’ll Discover Inside
- The relationship between game feel and human perception.
- A model for understanding interactivity and virtual sensation.
- Metrics for examining game feel beyond intuition.
- The role of sound and ancillary indicators in interactive experiences.
- The importance of metaphor in game design.
- Examples and case studies involving several notable games.
- Principles, exercises, and a discussion of the future of game feel.
Why This Book Matters
Game Feel brings focused attention to an aspect of game design that can be difficult to describe. By organizing theories, perceptual ideas, and design examples, it provides a language for discussing how interaction is experienced.
Its emphasis on models and metrics also connects creative game design with analysis. This makes the book relevant to readers studying computer games, programming, design, and human-computer interaction.
Book Details
| Title | Game Feel: A Game Designer’s Guide to Virtual Sensation |
|---|---|
| Author | Steve Swink |
| Series | Morgan Kaufmann Game Design Books |
| Publisher | Morgan Kaufmann Publishers |
| Imprint | Morgan Kaufmann Publishers is an imprint of Elsevier |
| Source webpage publisher | Routledge |
| Publication Date | 2008-10-17 |
| Source webpage publication date | November 19, 2008 |
| Edition | 1st |
| Language | English |
| ISBN-10 / ASIN | 0123743281 |
| ISBN-13 | 978-0-12-374328-2 |
| ISBN | 978-0-12-374328-2 |
| Subject | 9780123743282 |
| Page Count | 377 |
| Number of Pages | 360 |
| Print Length | 376 pages |
| File Type | |
| File Size | 3.8 MB |
| File Size Bytes | 3997085 |
| Format | |
| Rating | 4.6 out of 5 stars |
| Review Count | 173 |
| Best Sellers Rank | #58,309 in Books |
| Category Rank | #8 in Computer Graphics |
| Category Rank | #11 in Game Programming |
| Category Rank | #13 in Computer & Video Game Design |
Device Compatibility
This is a digital PDF download, not a physical book. There is no physical shipping, and access is available after purchase.
The file can be used with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps that support PDF files. Device features may vary by application.
FAQ
When can I access the book?
Access is available after purchase, with instant download of the digital PDF file.
Will I receive a physical copy?
No. This product is a digital download, so no physical copy is shipped.
Which devices can open the file?
The PDF can be read with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible PDF reading apps.
Download this digital edition of Game Feel: A Game Designer’s Guide to Virtual Sensation for focused reading on game interaction and virtual sensation.
Verified Bibliographic Details
| Publisher location | AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD • PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO |
|---|---|
| Price | EUR 29.90 |
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