Game Development and Production: A Guide to Game Development
Game Development and Production by Erik Bethke presents a structured guide to creating and shipping computer games. This English digital PDF includes 437 pages and is available as an instant download.
The book covers game design, production planning, team organization, software development processes, project control, testing, outsourcing, and release preparation.
It is suited to aspiring developers, students, designers, producers, project managers, and software professionals interested in the business and production side of games.
Book Overview
Erik Bethke explains how game projects move from an initial idea through planning, design, development, testing, and shipment. The discussion treats game development as software development while addressing the creative, technical, managerial, financial, and business responsibilities involved.
The book is organized into sections covering introductory game development, game creation, business context, key design elements, game design documents, technical design documents, project plans, task tracking, outsourcing strategies, and shipping a game.
Examples and case studies refer to Starfleet Command, Diablo, Gran Turismo, Rainbow Six, and Counter-Strike. Topics include game mechanics, interactive storytelling, team roles, requirements capture, UML diagrams, use cases, risk management, quality assurance, and beta testing.
What You’ll Discover Inside
- How to plan a game project and organize an extended development team.
- How business context, time, scope, performance, and financial parameters influence production.
- How to prepare a game design document and define core and contextual gameplay.
- How technical design documents, object-oriented design, UML, use cases, and testing support development.
- How Gantt and PERT charts, task estimates, dependencies, resource leveling, and risk documents support project planning.
- How outsourcing, quality assurance, team testing, focus groups, and beta programs fit into production.
- How to prepare a game for feature completion, publisher QA, testing, and shipment.
Why Game Development and Production Matters
This book documents the production responsibilities behind computer games rather than focusing only on programming or visual design. Its scope connects creative decisions with project management, technical planning, business constraints, and release work.
For students and early-career professionals, the contents provide a broad vocabulary for understanding the roles and documents used across game projects. For software and project professionals, its treatment of requirements, process, planning, testing, and risk management offers a game-focused application of development practices.
Book Details
| Author | Erik Bethke |
|---|---|
| Title | Game Development and Production |
| Series | Wordware Game Developer’s Library |
| Publisher | Wordware Publishing, Inc. |
| Publication Date | February 8, 2003 |
| Copyright | © 2003, Wordware Publishing, Inc. |
| Edition | First Printing CD Included |
| ISBN-10 | 1556229518 |
| ISBN-13 | 978-1556229510 |
| Language | English |
| Pages | 437 |
| Print Length | 432 pages |
| Format | |
| File Type | |
| File Size | 6.4 MB |
| File Size Bytes | 6667428 |
| Rating | 4.1 out of 5 stars |
| Review Count | 14 |
| Best Sellers Rank | #6,053,984 in Books; #7,801 in Video & Computer Games; #9,924 in Software Development (Books); #10,071 in Computer & Video Game Strategy Guides |
| Publisher Address | 2320 Los Rios Boulevard, Plano, Texas 75074 |
Device Compatibility
This is a digital PDF download. There is no physical shipping, and access is available after purchase.
The file can be opened with appropriate Kindle apps, tablets, desktop computers, mobile devices, PDF readers, or compatible reading apps. Compatibility may vary by application and device.
FAQ
When can I access the book?
Access is available after purchase, and the digital file is provided for instant download.
Will I receive a physical copy?
No. This product is a digital download, so no physical copy is shipped.
What devices support the file?
The PDF can be read with compatible Kindle apps, tablets, desktops, mobile devices, PDF readers, and reading apps.
Download this archival digital edition of Game Development and Production for reference on game design, production planning, software development, and project management.
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