Game Design: Theory & Practice

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Product Specs:

  • File Type: PDF
  • File Size: 12.7 MB
  • Book Language: English
  • Total Page Count: 723
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Game Design: Theory & Practice

Game Design Theory is presented here as a digital PDF edition of Richard Rouse III’s detailed study of computer game design. This digital download provides instant access after purchase.

The Second Edition examines player expectations, gameplay, storytelling, artificial intelligence, multiplayer design, documentation, level design, and playtesting.

It also includes game analyses, interviews with established designers, and sample design documents for Atomic Sam and The Suffering.

Book Overview

Game Design: Theory & Practice is an English-language education and game development reference by Richard Rouse III. The Second Edition includes illustrations by Steve Ogden and a foreword by Noah Falstein.

The book begins by examining why players play and what they expect from interactive experiences. It then follows the development process from brainstorming and gameplay concepts through design documentation, tools, level design, and playtesting.

Its structure combines practical discussion with analyses of games such as Centipede, Tetris, Loom, Myth: The Fallen Lords, The Sims, and Grand Theft Auto III. Interviews with designers provide additional perspectives on game creation.

What You’ll Discover Inside

  • What players want, expect, and respond to in a game world.
  • Ways to begin developing a game idea through gameplay, technology, or story.
  • The elements of gameplay and the role of artificial intelligence.
  • Approaches to storytelling and multiplayer design.
  • Game development documentation, design documents, and design tools.
  • Level design and playtesting.
  • Interviews with Sid Meier, Ed Logg, Steve Meretzky, Chris Crawford, Jordan Mechner, Will Wright, and Doug Church.

Why This Book Matters

This volume brings together theory, practical design discussion, game analysis, and first-person interviews in one extended study of computer game development.

Its inclusion of sample design documents and analyses of named games makes the book relevant to students, designers, developers, and readers researching the methods used to plan and evaluate interactive games.

Book Details

Title Game Design: Theory & Practice
Author Richard Rouse III
Edition Second Edition
Illustrations Steve Ogden
Foreword Noah Falstein
Publisher Wordware Publishing, Inc.
Publisher Location Plano, Texas 75074
Copyright © 2005, Wordware Publishing, Inc.
Printed In United States of America
ISBN-10 1-55622-912-7
Library of Congress Classification QA76.76.C672R69 2004
Library of Congress Control Number 2004015102
Dewey Decimal Classification 794.8’1526—dc22
Format PDF
File Type PDF
File Size 12.7 MB
File Size Bytes 13320954
Language English
Pages 723
Atomic Sam Character Design Richard Rouse III and Steve Ogden
Bibliographical References Included
Index Included

Device Compatibility

This is a digital download, and no physical copy will be shipped. Access is available after purchase through the digital delivery process.

The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Display and navigation may vary by device and application.

FAQ

When can I access the book?
Access is available after purchase, with instant download of the digital PDF.

Will I receive a physical copy?
No. This product is a digital download, so there is no physical shipping.

Which devices support the file?
The PDF can be opened with compatible Kindle apps, tablets, desktop, mobile, and reading applications.

Download this digital edition of Game Design: Theory & Practice for focused reading on game design and development.

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Game Design: Theory & Practice, Second Edition

Game Design: Theory & Practice, Second Edition

Sold by Richard Rouse III
Original price was: $5.00.Current price is: $2.50.
Game Design: Theory & Practice
Game Design: Theory & Practice

Original price was: $5.00.Current price is: $2.50.

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