Game Design: Theory & Practice
Game Design Theory is presented here as a digital PDF edition of Richard Rouse III’s detailed study of computer game design. This digital download provides instant access after purchase.
The Second Edition examines player expectations, gameplay, storytelling, artificial intelligence, multiplayer design, documentation, level design, and playtesting.
It also includes game analyses, interviews with established designers, and sample design documents for Atomic Sam and The Suffering.
Book Overview
Game Design: Theory & Practice is an English-language education and game development reference by Richard Rouse III. The Second Edition includes illustrations by Steve Ogden and a foreword by Noah Falstein.
The book begins by examining why players play and what they expect from interactive experiences. It then follows the development process from brainstorming and gameplay concepts through design documentation, tools, level design, and playtesting.
Its structure combines practical discussion with analyses of games such as Centipede, Tetris, Loom, Myth: The Fallen Lords, The Sims, and Grand Theft Auto III. Interviews with designers provide additional perspectives on game creation.
What You’ll Discover Inside
- What players want, expect, and respond to in a game world.
- Ways to begin developing a game idea through gameplay, technology, or story.
- The elements of gameplay and the role of artificial intelligence.
- Approaches to storytelling and multiplayer design.
- Game development documentation, design documents, and design tools.
- Level design and playtesting.
- Interviews with Sid Meier, Ed Logg, Steve Meretzky, Chris Crawford, Jordan Mechner, Will Wright, and Doug Church.
Why This Book Matters
This volume brings together theory, practical design discussion, game analysis, and first-person interviews in one extended study of computer game development.
Its inclusion of sample design documents and analyses of named games makes the book relevant to students, designers, developers, and readers researching the methods used to plan and evaluate interactive games.
Book Details
| Title | Game Design: Theory & Practice |
|---|---|
| Author | Richard Rouse III |
| Edition | Second Edition |
| Illustrations | Steve Ogden |
| Foreword | Noah Falstein |
| Publisher | Wordware Publishing, Inc. |
| Publisher Location | Plano, Texas 75074 |
| Copyright | © 2005, Wordware Publishing, Inc. |
| Printed In | United States of America |
| ISBN-10 | 1-55622-912-7 |
| Library of Congress Classification | QA76.76.C672R69 2004 |
| Library of Congress Control Number | 2004015102 |
| Dewey Decimal Classification | 794.8’1526—dc22 |
| Format | |
| File Type | |
| File Size | 12.7 MB |
| File Size Bytes | 13320954 |
| Language | English |
| Pages | 723 |
| Atomic Sam Character Design | Richard Rouse III and Steve Ogden |
| Bibliographical References | Included |
| Index | Included |
Device Compatibility
This is a digital download, and no physical copy will be shipped. Access is available after purchase through the digital delivery process.
The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Display and navigation may vary by device and application.
FAQ
When can I access the book?
Access is available after purchase, with instant download of the digital PDF.
Will I receive a physical copy?
No. This product is a digital download, so there is no physical shipping.
Which devices support the file?
The PDF can be opened with compatible Kindle apps, tablets, desktop, mobile, and reading applications.
Download this digital edition of Game Design: Theory & Practice for focused reading on game design and development.
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Game Design: Theory & Practice, Second Edition
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