Game Design Business Models
Game Design Business Models is a digital PDF master’s thesis about the relationship between game design and revenue mechanics in free-to-play video games. This edition is available as an instant download.
Written by Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen, and Thomas Lykke Larsen, the thesis was submitted to Aalborg University in 2014 as part of a Master of Science programme in Information Technology and Interactive Digital Media.
Its research considers how game design and business models can work together to support entertaining player experiences and sustainable revenue models.
Book Overview
This academic work studies the emerging free-to-play market across PC and mobile platforms. It investigates how revenue mechanics are applied within game design and how they relate to player behaviour and engagement.
The research uses literature studies, four expert interviews, and case studies of six state-of-the-art games. Its findings include a Game Design Model, a Revenue Mechanics Framework, and guiding principles for analysing and developing free-to-play games.
Category: Technology
Authors: Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen, and Thomas Lykke Larsen
What You’ll Discover Inside
- The research question concerning game design, business models, entertainment, and sustainable revenue.
- A work method covering research framing, epistemology, and case study strategy.
- Theories of video games, entertainment, game design, business models, and game creation cycles.
- Discussion of revenue models and revenue mechanics in free-to-play games.
- Analysis of mobile and PC games, including business model and revenue mechanics tabulations.
- Topics including game balance, session length, player engagement, retention, core loops, microtransactions, virtual goods, and exclusivity.
- Guiding principles based on the thesis’s research conclusions.
Why This Book Matters
This thesis documents a period when free-to-play models were becoming increasingly prominent in PC and mobile games. It connects the creative and commercial dimensions of video game development through a structured academic investigation.
Its models and frameworks are relevant to readers studying game design, interactive digital media, business models, and video game development.
Book Details
| Title | GAME DESIGN BUSINESS MODELS |
|---|---|
| Subtitle | The correlation between key design elements and revenue mechanics in free-to-play video games |
| Author | Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen, Thomas Lykke Larsen |
| University | Aalborg University |
| Date of delivery | 30.06.2014 |
| Field of study | Master of Science in Information Technology, Interactive Digitale Media, 10th semester |
| Scope of the thesis | 451.200 with spaces, 188 standard pages |
| Counselor(s) | Claus Andreas Foss Rosenstand and Nikolaj Hyldig |
| Copyright | 2014 |
| Format | |
| File Size | 39.1 MB |
| File Size Bytes | 41002729 |
| Language | English |
| Pages | 234 |
| Pages Analyzed Locally | 10 |
| Native Text Pages | 6 |
| Locally OCR-Read Pages | 1 |
| Unreadable Pages | 3 |
| Text Compacted | False |
| Original Filename | GAME DESIGN BUSINESS MODELS.pdf |
| Document Author | HM Alyas |
Device Compatibility
This is a digital PDF download with no physical shipping. Access is available after purchase.
The file can be used with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps that support PDF documents. Device features may vary. Printing is not promised.
FAQ
When can I access the book?
Access is available after purchase, with instant download delivery for the digital file.
Will I receive a physical copy?
No. This product is a digital download, and no physical copy is shipped.
Which devices support the file?
The PDF can be opened with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible PDF reading apps.
Download Game Design Business Models for focused reading on free-to-play game design, revenue mechanics, and video game business models.
Verified Bibliographic Details
| SourceLink | https://digitaldelights.co/ |
|---|---|
| AuthorUsername | digitaldelights |
| AuthorDisplayName | digitaldelights |
User Reviews
Only logged in customers who have purchased this product may leave a review.
История русского искусства в 13 томах. Том IX. Книга первая. Русское искусство второй половины XIX века
Sold by hmalyas
История тела. Том 2: От Великой французской революции до Первой мировой войны
Sold by hmalyas
Производство деревянных ложек
Sold by hmalyas
Китай, Корея, Япония: Образ Мира В Искусстве
Sold by hmalyas
Original price was: $25.00.$12.50Current price is: $12.50.

There are no reviews yet.