Game Architecture and Design: A New Edition
Game Architecture and Design is a digital PDF book by Andrew Rollings and Dave Morris. It examines game design, team management, and game architecture through structured chapters and case studies.
This digital edition is available for instant download after purchase. It presents a detailed contents structure covering creative development, production methods, technology, and release planning.
The book is supplied as a PDF digital download. No physical copy is included.
Book Overview
Game Architecture and Design: A New Edition is a design and development reference published by New Riders Publishing. Its first part addresses game concepts, gameplay, detailed design, balance, look and feel, and the future of game design.
The second part examines team building and management, including roles, divisions, milestones, deadlines, procedures, troubleshooting, and industry development methods. The third part focuses on game architecture, technology, development, release preparation, and postmortems.
Appendixes provide sample game design documents, bibliography and references, followed by a glossary and index.
What You’ll Discover Inside
- Methods for developing an initial game concept and evaluating its feasibility.
- Approaches to gameplay, game specifications, prototypes, rules, interfaces, and level design.
- Principles of game balance, including player balance, component balance, and game theory analysis.
- Design documentation, development timelines, testbeds, and the relationship between design and development.
- Team roles, production divisions, milestones, deadlines, procedures, morale, and quality assurance.
- Architecture design, technology use, building blocks, development, release preparation, and postmortems.
- Sample documents, references, a glossary, and an index for further study.
Why This Book Matters
The book connects creative game design with the practical organization of development work. Its structure treats gameplay, documentation, team management, technology, and architecture as related parts of a complete production process.
Its case studies and sample documents give readers concrete subjects for examining design decisions, development methods, balance, interface, storytelling, and project planning.
Book Details
| Author | Andrew Rollings and Dave Morris |
|---|---|
| Title | Game Architecture and Design: A New Edition |
| Edition | A New Edition |
| Publisher | New Riders Publishing |
| Imprint | An Imprint of Pearson Education |
| Publication Location | Boston • Indianapolis • London • Munich • New York • San Francisco |
| Copyright | Copyright © 2004 by New Riders Publishing |
| Publication Date | First printing: November, 2003 |
| ISBN-10 | 0-7357-1363-4 |
| Library of Congress Catalog Card Number | 2003111600 |
| Language | English |
| Pages | 960 |
| Format | |
| File Type | |
| File Size | 6.4 MB |
| File Size Bytes | 6747183 |
| Contents | 24 chapters, appendixes, bibliography and references, glossary, and index |
Device Compatibility
This is a digital download with no physical shipping. Access is available after purchase through the supplied PDF file.
The file works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps that support PDF documents.
FAQ
When can I access the book?
Access is available after purchase, with instant download of the digital PDF file.
Will I receive a physical copy?
No. This product is a digital download, and no physical copy is shipped.
Which devices support the file?
The PDF can be opened with compatible Kindle apps, tablets, desktop computers, mobile devices, and reading apps.
Download this digital edition of Game Architecture and Design: A New Edition for reference on game design, management, and architecture.
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