Fall of Porcupine: The Artbook
Fall of Porcupine: The Artbook is a digital PDF art book about the making of the narrative-driven game Fall of Porcupine. It offers an inside look at the game’s 2D art production, including characters, props, environments, and the world of Porcupine.
Created by Max Beindorf, the book includes a foreword by Matt Kempke and contains spoilers for the game. This digital download is available for instant download after purchase.
The 56-page book follows the project from its early concept through the development of Finley, St. Ursula Hospital, the town’s inhabitants, and selected promotional artwork.
Book Overview
Fall of Porcupine: The Artbook is an art and production archive for the game developed by BUNTSPECHT Film und Digitales GmbH and published by Assemble Entertainment GmbH. It records how the team shaped the game’s characters, settings, hospital staff, patients, and wider town.
The book begins with the road to Fall of Porcupine and the making of an indie game. It then examines hospital staff, tours Porcupine and its locations, explores life’s ups and downs, and concludes with sundry material such as social media posts and key art.
What You’ll Discover Inside
- The early concept and production journey of Fall of Porcupine.
- Finley’s character development and production lore.
- The design of Karl, Mia, St. Ursula Hospital, and its staff.
- Concept art for Porcupine’s environments and inhabitants.
- The town’s citizens, the “Gilberts” Bar, and Pina’s Flower Shop.
- The Hibernation Festival, seasonal changes, and other story material.
- Social media posts and key art from the project.
Why Fall of Porcupine: The Artbook Matters
This art book preserves the creative work behind an independently produced narrative game. It shows how the project’s world and characters developed across concept art, production lore, environments, locations, and promotional material.
For readers interested in game art, the book offers a focused record of the visual process behind Porcupine and St. Ursula Hospital. It also presents the production team’s stated aim of sharing insight into how the game’s 2D art came into existence.
Book Details
| Title | Fall of Porcupine: The Artbook |
|---|---|
| Author | Max Beindorf |
| Foreword by | Matt Kempke |
| Created by | MAX BEINDORF |
| Developed by | BUNTSPECHT Film und Digitales GmbH |
| Published by | Assemble Entertainment GmbH |
| Copyright | © 2023 Assemble Entertainment GmbH. |
| Format | |
| File Size | 63.5 MB |
| File Size Bytes | 66601814 |
| Language | English |
| Pages | 56 |
| PDF Metadata Title | Mainfile_Artbook_v01 |
| PDF Metadata Author | Max Beindorf |
| Original Filename | FALL OF PORCUPINE THE ARTBOOK.pdf |
Device Compatibility
This is a digital PDF download, not a physical book. There is no physical shipping, and access is available after purchase.
Open the file with an appropriate Kindle app, tablet, desktop computer, mobile device, or PDF-compatible reading app. Compatibility may depend on the reader application and device.
FAQ
When can I access the book?
Access is available after purchase, with instant download for the digital PDF.
Will I receive a physical copy?
No. This product is a digital download, and no physical copy is shipped.
Which devices can open the file?
The PDF can be read with an appropriate Kindle app, tablet, desktop, mobile, or compatible reading app.
Explore the visual development and production material of Fall of Porcupine in this digital art book.
Verified Bibliographic Details
| Native Text Pages | 9 |
|---|---|
| Locally OCR-Read Pages | 1 |
| Unreadable Pages | 0 |
| Text Compacted | False |
| Companion Source URL | https://digitaldelights.co/ |
| Regular Price | $15 |
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