Digital Character Creation for Video Games and Collectibles
Digital Character Creation for Video Games and Collectibles is a practical guide by Samuel King. This digital PDF explores character assets for video games, 3D printing, and collectibles.
The book includes step-by-step technical examples and essential artistic theory. It is available as an instant download for convenient digital reading.
King focuses on the practical skills required to create character assets at an industry-level standard. The coverage includes AAA console games, legacy devices, mobile gaming, figurines, and collectible production.
Book Overview
Samuel King, a Character Artist and Art Director, examines the complete character creation process. The book begins with character art, industry roles, and core artistic skills.
It then develops workflows for sculpting, retopology, UVs, baking, texturing, materials, presentation, and 3D printing. Further chapters discuss portfolios, studio work, freelance practice, business, career development, and professional skills.
The guide is suited to beginners and junior character artists in gaming or collectibles. Detailed examples also offer relevant guidance to people already working in the industry.
What You’ll Discover Inside
- The role of a character artist and the place of character art in gaming and collectibles.
- Core skills including anatomy, proportions, fabrics, lighting, colour theory, design principles, and materials.
- Software and hardware considerations for games and collectible production.
- A high-detailed PBR game character workflow from concept through presentation.
- A hand-painted character prop workflow covering sculpting, retopology, UVs, baking, and texturing.
- A figurine sculpt workflow for collectibles and 3D printing, including splitting, keys, and print preparation.
- Portfolio curation, work life, industry progression, communication, timekeeping, focus, and self-learning.
Why This Book Matters
This book connects artistic foundations with practical character-production workflows. Its examples address both game assets and physical figurines, reflecting the different requirements of digital and collectible work.
By combining technical processes with portfolio and career guidance, it supports readers entering character art and professionals extending their skills. The chapters also identify the broader working practices required for sustained development in the field.
Book Details
| Author | Samuel King |
|---|---|
| Title | Digital Character Creation for Video Games and Collectibles |
| Edition | First edition |
| Publication Year | 2023 |
| Publisher | CRC Press |
| Imprint | CRC Press, an imprint of Taylor & Francis Group, LLC |
| Publication Locations | Boca Raton, Florida, United States; Milton Park, Abingdon, Oxon, United Kingdom |
| Language | English |
| Pages | 178 |
| Format | |
| File Type | |
| File Size | 123.8 MB |
| File Size Bytes | 129786363 |
| ISBN-13 | 9781032012896 (hardback); 9781032012872 (paperback); 9781003178057 (ebook) |
| ISBN | 978-1-032-01289-6 (hbk); 978-1-032-01287-2 (pbk); 978-1-003-17805-7 (ebk) |
| DOI | 10.1201/9781003178057 |
| LCCN | 2022056539 (print); 2022056540 (ebook) |
| Library of Congress Classification | GV1469.34.C48 K56 2023 (print); GV1469.34.C48 (ebook) |
| Dewey Decimal Classification | 794.8–dc23/eng/20230202 |
| Subjects | Video game characters–Design; Video games–Design; Video games industry |
| Typesetting | Avenir LT Std |
| Typesetter | SPi Technologies India Pvt Ltd (Straive) |
| Source Listing Format | paperback |
| Source Listing Condition | Like New |
| Source Listing Number of Pages | 168 |
| Source Listing Publication Year | 2023 |
| Source Listing Publisher | CRC Press |
Device Compatibility
This product is a digital download with no physical shipping. Access is available after purchase.
The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Display and navigation may vary by device and application.
FAQ
When can I access the book?
Access is available after purchase through the digital download.
Will I receive a physical copy?
No. This product is a digital download, and no physical copy is shipped.
What devices support the file?
The PDF can be opened with appropriate Kindle apps, tablets, desktop computers, mobile devices, and reading apps.
Download the digital edition to read Samuel King’s practical guide to character creation for games and collectibles.
Verified Bibliographic Details
| Publication Date | 2023 |
|---|---|
| Imprint | CRC Press is an imprint of Taylor & Francis Group, LLC |
| Publication Locations | 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742; 4 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN |
| Copyright | © 2023 Samuel King |
| Typeset In | Avenir LT Std |
| PDF Subject | This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. |
| PDF Keywords | 3d printing; collectible; figurine; character art; digital character creation; character artist |
| Source Listing Price | $60.61 |
| Source Listing Item Number | 405014861568 |
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