Cedric Seaut’s Character Modeling: Chapter 01 Concept
Cedric Seaut’s Character Modeling: Chapter 01 Concept is a digital tutorial chapter in English for 3D character modeling.
This digital format is delivered as an instant download, so you can access the content after purchase.
The chapter focuses on preparing a base mesh, using ZBrush and 3ds Max alongside Silo and Photoshop.
Book Overview
This chapter, titled “Chapter 01: Concept,” guides you through creating a base mesh suitable for sculpting.
It describes the process of starting with a box primitive in 3ds Max, centering it, converting it to Editable Poly, and using symmetry to model the character’s left side.
It then covers shaping the head and torso and continues with leg and foot construction, including steps like extruding, adding edge loops, and closing parts of the mesh.
What You’ll Discover Inside
- Using 3ds Max primitives and converting them to Editable Poly
- Centering the object in the scene and applying symmetry for mirrored modeling
- Planning head topology for later sculpting, including space for horn extrusion
- Blocking out torso shapes with edge loops and vertex adjustments
- Constructing legs and feet through extrusions, edge loops, and cap closures
Why This Book Matters
A solid base mesh makes sculpting more predictable and helps preserve the shape you intend to refine.
This chapter emphasizes even spacing and quad-focused topology for cleaner results in ZBrush workflows.
It also documents practical modeling steps that support concept development through controlled form building.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 93.3 MB |
| Language | English |
| Pages | 204 |
| Author | Cedric Seaut |
| Title | Cedric Seaut’s Character Modeling: Chapter 01 Concept |
| Filename (source) | 3Dtotal_com_Ltd_Cedric_Seaut_39_s_Character_Mod.pdf |
Device Compatibility
This is a digital download. There is no physical shipping.
Access is available after purchase, and you can read the PDF using appropriate Kindle apps, tablets, desktop, mobile, or reading apps.
This listing supports digital reading; printing is not included.
FAQ
- Do I get instant access? Yes. The chapter is available as an instant download after purchase.
- Is there a printed copy? No. This is a digital PDF product.
- Will it work on my device? It works with appropriate PDF reading apps on supported devices.
If you are preparing for sculpting, this chapter can help you plan a base mesh from concept to usable form.
Review the included steps and use the workflow as a reference in your own modeling process.
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Cedric Seaut’s Character Modeling
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