3D World Christmas 2017 3D World
3D World Christmas 2017 is a digital edition for readers who want practical CG guidance and community artwork. This PDF file is delivered as an instant download, so you can access it after purchase.
The issue is presented as Issue 228 and includes features, tutorials, showcase pages, and regular sections aimed at supporting 3D artists. It covers workflows across multiple tools and production interests, including VR and digital matte painting.
Use it on your preferred reading device to review the techniques and references included in the magazine.
Book Overview
3D World Christmas 2017 (Issue 228) is a magazine issue focused on computer graphics and digital art. It includes editor’s welcome, contributor spotlights, showcase art from the CG community, and feature and tutorial sections.
In the table of contents, the issue notes a theme of VR, including narrative use and a character sculpting tutorial using Oculus Medium. It also lists tutorials covering digital matte painting, smartphone-based material scanning, the knife tool basics, and Cinema 4D X-particles.
The magazine identifies Rob Redman as the editor.
What You’ll Discover Inside
- VR storytelling coverage and a VR-focused character sculpting tutorial using Oculus Medium.
- Digital matte painting tutorial content presented as a high-res matte painting approach.
- A DIY smartphone material scanner workflow listed in the tutorials section.
- Knife tool basics tutorial guidance.
- Cinema 4D X-particles coverage as a boot camp section.
- Additional features, reviews, free resources, and regular sections listed in the contents.
Why This Book Matters
This issue brings together editorial coverage and practical tutorials for CG artists. It references multiple software tools used by contributors, including Unreal Engine, Blender, ZBrush, Substance Painter, and Cinema 4D.
It also includes showcase pages that highlight community art projects and the software workflows behind them. For readers working across VR, environment creation, and asset workflows, the issue’s range of topics is designed to support ongoing production practice.
Book Details
| Field | Value |
|---|---|
| Format | |
| File Size | 28.9 MB |
| Language | English |
| Pages | 100 |
| Original filename | 3D_World_UK_January_2018.pdf |
| Issue | 228 |
| Edition/Title text on pages | Christmas 2017 |
| Editor | Rob Redman |
| ISSN | ISSN 1470-4382 |
| Printed in the UK | £6.99 |
| Website | 3dworld.creativebloq.com |
| Publisher (as shown in issue pages) | Future Publishing Ltd |
| Imprint/Distribution (as shown in issue pages) | Marketforce |
| Publication year (as shown in issue pages) | 2017 |
Device Compatibility
This product is a digital download. There is no physical shipping.
After purchase, you can access the PDF on compatible Kindle apps, tablets, desktop computers, mobile devices, or other reading apps that support PDF files.
Printing is not included.
FAQ
How do I get the book after purchase?
You receive instant access to the PDF download after checkout.
Is there a physical copy shipped?
No. This listing provides a digital PDF only.
Will it open on my device?
It works with appropriate Kindle apps and other PDF-capable reading apps on mobile and desktop.
If you’re collecting reference materials for CG and digital art workflows, you can download this issue and review it at your own pace.
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