3D Artist Issue 109: Maya Sculpt, Rigging, and Game Art Techniques
Explore 3D Artist Issue 109 in digital magazine format, available as an instant download after purchase.
This issue gathers practical tutorials and technique features for modelling, sculpting, rigging, and game art workflows.
It includes digital reader access to the issue contents, with no physical copy shipped.
Book Overview
3D Artist Issue 109 is a digital edition from Future Publishing Ltd. The editorial team lists Carrie Mok as Editor.
The magazine is organized around feature tutorials, technique-focused articles, and product reviews relevant to 3D artists working across game art and visual effects.
What You’ll Discover Inside
- Step-by-step: Sculpt a Total War game character with ZBrush (Johann Tan), including modelling and posing for game art.
- Step-by-step: Create Halo Wars architecture for game environments (Gaëtan Perrot).
- Step-by-step: Model and rotoscoping creature concepts, with a focus on polypaint techniques (Amaru Zeas).
- Technique Focus: Readied for War, featuring Weta Digital’s mocap veterans and their work for War For The Planet Of The Apes.
- Reviews: 3ds Max 2018 and Arnold 5.
- Technique Focus: Mantis Anti-air Platform, discussing triplanar mapping benefits.
Why This Book Matters
This issue is positioned for 3D artists looking for structured, practical guidance across common production tasks.
It combines tutorials on character and environment workflows with technique articles tied to VFX and studio production themes.
For readers working in toolchains referenced in the issue, the included reviews and technique sections offer focused references for current software versions.
Book Details
| Field | Value |
|---|---|
| File Type | |
| File Size | 36.5 MB (38273870 bytes) |
| Language | English |
| Pages | 108 |
| Format | |
| Edition | Issue 109 |
| Publisher | Future Publishing Ltd |
| Imprint | Future Publishing Ltd |
| Imprint Location | Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ |
| Series | 3D Artist |
| Editor | Carrie Mok |
| Contributors (listed) | Adam Barnes, Orestis Bastounis, Tony Camehl, Paul Champion, Tanya Combrinck, Matthias Develtere, Ian Failes, Philippa Grafton, Philip Mullany, Gaëtan Perrot, Johann Tan, Mikolaj Valencia, Amaru Zeas |
| ISSN | 1759-9636 |
| Digital Distribution Note | Assets and resource files for this magazine can be found on FileSilo.co.uk |
Device Compatibility
This product is a digital download. There is no physical shipping.
After purchase, access is available for reading with appropriate Kindle apps and other suitable reading apps on tablets, desktop, and mobile devices.
Use your preferred reading application to open the PDF file.
FAQ
How do I access my download?
After purchase, you can access the digital file instantly.
Will I receive a printed copy?
No. This is a digital PDF magazine edition.
Does it work on my device?
It should work with compatible reading apps for tablets, desktop, mobile, and Kindle apps.
If you’re working across game art and production workflows, 3D Artist Issue 109 is a practical reference worth reviewing.
Verified Bibliographic Details
| Filename | 3D_Artist_Issue_109lq.pdf |
|---|---|
| Page count | 108 |
| Contributors listed | Adam Barnes, Orestis Bastounis, Tony Camehl, Paul Champion, Tanya Combrinck, Matthias Develtere, Ian Failes, Philippa Grafton, Philip Mullany, Gaëtan Perrot, Johann Tan, Mikolaj Valencia, Amaru Zeas |
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