2D Artist Issue 134 (February 2016/2017) – Digital Art Techniques
2D Artist Issue 134 (February 2016/2017) is a digital PDF magazine featuring illustration and concept art interviews. You can download the PDF instantly after purchase.
This issue brings together process notes and artwork across editorial illustration, surreal painting, and fantasy-focused digital art techniques.
Instant download makes it convenient to read on your preferred device and revisit the techniques when you need them.
Book Overview
Issue 134 of 2DARTIST magazine includes interviews and feature articles on art production for games and digital illustration. The table of contents lists sections on dramatic game concepts, emotive editorial designs, surreal and visceral illustrations, and sketching new worlds.
It also includes a gallery of artworks, along with practical demonstrations such as creating speed paint magic effects (water), adapting digital painting skills for a changing environment, and plein air painting of ruined and decaying buildings.
What You’ll Discover Inside
- Dramatic game concepts exploring concept art behind The Witcher games.
- Emotive editorial designs with insight into editorial illustration work.
- Surreal and visceral illustrations featuring the intertwined and complex art discussed in the issue.
- Speed paint magic effects: water, with a demonstrated process for creating a fantasy water effect.
- Capture a changing seascape by adapting digital painting skills for a moving environment.
- Plein air paint a ruin using Procreate and an iPad for ruined and decaying buildings.
- Fantasy fundamentals: perspective, demonstrating fundamentals of perspective in fantasy art.
Why This Book Matters
This issue is organized around practical practice and artist interviews in digital illustration and concept art. It connects creative storytelling with technique, including tools, composition, and how to translate environment and mood into paintings.
For readers working in games, editorial work, and fantasy illustration, the issue offers focused coverage across multiple approaches rather than a single subject area.
Book Details
| Format | |
|---|---|
| File Size | 43.8 MB (45930622 bytes) |
| Language | English |
| Pages | 138 |
| Series | 2DARTIST magazine (Issue 134) |
| Author (credited) | Annie Moss |
| Editor | Annie Moss |
| Sub Editor | Adam Smith |
| Graphic Designer | Joe Cartwright |
| Advertising Manager | Kinnor Wroughton |
| Managing Director | Tom Greenway |
| Issue title focus | Dramatic game concepts |
| Publication date (as shown) | February 2016/2017 |
| Evidence filename | 2DArtist_February_2017.pdf |
Device Compatibility
This is a digital download. There is no physical shipping.
After purchase, access to the PDF is available immediately. It works with appropriate Kindle apps, tablets, desktop, mobile, or reading apps that support PDF files.
No printing is promised or required.
FAQ
Will I get instant access?
Yes. The PDF is available as an instant download after purchase.
Is there a physical copy?
No. This listing is for a digital PDF magazine.
Can I read it on my device?
You can use supported PDF viewing apps on tablets, desktop, and mobile devices.
If you’re looking for a focused issue of 2DARTIST magazine on digital illustration and concept art techniques, download Issue 134 and read at your pace.
Verified Bibliographic Details
| Issue focus (as shown in contents/feature) | Dramatic game concepts |
|---|---|
| Contents sections (as listed) | Dramatic game concepts; Emotive editorial designs; Surreal and visceral illustrations; Sketching new worlds; Gallery; Speed paint magic effects: water; Capture a changing seascape; Plein air paint a ruin; Fantasy fundamentals: perspective; Creating a dark futuristic painting; Digital painting using photographs |
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