Scratch 3 is the focus of this issue of Hello World, with practical attention to what changed and how educators might bring its new features into learning. The magazine also widens the view beyond Scratch, exploring inclusive programming, digital making, and the people and institutions shaping computing education.
Scratch 3 in the classroom 💻
Articles introduce Scratch 3 and consider its extensions, tablet use, and connections with tools such as the micro:bit. The issue also looks at ways Scratch can support activities involving robotics, text-to-speech, and machine translation—offering educators several different routes into creative programming.
Teaching computing with more learners in mind
A feature digests national survey findings on teaching programming to students with special educational needs and disabilities. Other pieces examine teaching approaches, pseudocode, and the National Centre for Computing Education, bringing classroom practice and the wider educational landscape into the same conversation.
Projects, ideas, and computing beyond the screen ✨
Readers will find coverage of the Astro Pi challenge, a guide to making a short animated film, a Scratch machine-learning project using genetic algorithms, and a look at combining Scratch with SketchUp. Further articles range across Unity, Minecraft, the history of computing, and digital art.
For computing educators and curious makers
With its mix of features, discussion, and project-focused material, this issue is aimed at teachers and others supporting young people as they explore computing and digital making. It offers a snapshot of the tools, teaching questions, and creative possibilities that were capturing educators’ attention in 2019.
Hello World Issue 9: Computing & the Arts
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