Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Design Workshop is a practical guide to creating innovative games through a playcentric design process. Written by Tracy Fullerton with Christopher Swain and Steven S. Hoffman, this second edition is available as a PDF digital download with instant download access.
The book combines design principles, exercises, examples, and perspectives from game designers. It addresses both the creative and professional dimensions of game design.
Its structure supports independent study, classroom use, and hands-on development work.
Book Overview
This design book begins with the role of the game designer and the structure of games. It then examines formal elements, dramatic elements, system dynamics, conceptualization, physical prototyping, and digital prototyping.
The second edition emphasizes playcentric and iterative design. Its contents include designer perspectives, conversations, focus-group guidance, preproduction material, and examples such as the design evolution of Magic: The Gathering.
Game Design Workshop is categorized as a design and game development reference. It is suited to aspiring game designers, practicing professionals, students, instructors, and readers interested in computer game design.
What You’ll Discover Inside
- The role of the game designer and the playcentric design process.
- The structure of games, formal elements, dramatic elements, and system dynamics.
- Conceptualization, sources of game ideas, and the use of focus groups.
- Physical prototyping, original game ideas, and the evolution of prototypes.
- Digital prototyping and the use of software prototypes in game design.
- Designer perspectives from figures including Peter Molyneux, Warren Spector, American McGee, Will Wright, and Katie Salen.
- Professional and educational approaches to learning and practicing game design.
Why This Book Matters
Game Design Workshop connects game theory with practical design activity. Its exercise-based structure presents game design as an iterative process of creating, testing, and refining player experiences.
The book also offers a curriculum-oriented structure for game design education. Its combination of formal analysis, prototyping, designer perspectives, and development examples makes it relevant to both classroom study and independent practice.
Book Details
| Author | Tracy Fullerton |
|---|---|
| Additional Authors | Christopher Swain; Steven S. Hoffman |
| Foreword | Eric Zimmerman |
| Title | Game Design Workshop: A Playcentric Approach to Creating Innovative Games |
| Edition | Second Edition |
| Publisher | Elsevier Inc. |
| Imprint | Morgan Kaufmann |
| Imprint Statement | Morgan Kaufmann is an imprint of Elsevier |
| Publication Location | Amsterdam; Boston; Heidelberg; London; New York; Oxford; Paris; San Diego; San Francisco; Singapore; Sydney; Tokyo |
| Publisher Address | 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA |
| Copyright | © 2008 Tracy Fullerton |
| ISBN | 978-0-240-80974-8 |
| ISBN Description | 978-0-240-80974-8 (pbk. : alk. paper) |
| Library of Congress Control Number | 2007040857 |
| Library of Congress Classification | QA76.76.C672F84 2008 |
| Dewey Decimal Classification | 794.8’1526—dc22 |
| Subjects | Computer games—Programming; Computer games—Design; Computer graphics |
| Format | |
| File Size | 13.1 MB |
| File Size Bytes | 13709099 |
| Language | English |
| Pages | 491 |
Device Compatibility
This is a digital PDF download. There is no physical shipping, and access is available after purchase.
The file can be used with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps that support PDF files. Device features may vary by application.
FAQ
When can I access the book?
Access is available after purchase, with instant download of the digital file.
Will I receive a physical copy?
No. This product is a digital download, so no physical copy is shipped.
What devices support the file?
The PDF is compatible with suitable Kindle apps, tablets, desktop and mobile devices, and PDF reading apps.
Download this digital edition of Game Design Workshop for structured study of playcentric game design, prototyping, and development.
Verified Bibliographic Details
| Publication Location | Amsterdam • Boston • Heidelberg • London • New York • Oxford • Paris • San Diego • San Francisco • Singapore • Sydney • Tokyo |
|---|---|
| File Type |
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