Game Development 2042: The Future of Game Design, Development, and Publishing
Game Development 2042 is a digital PDF edition by Tim Fields. It examines the future of game design, development, and publishing, with instant download after purchase.
The book considers global gaming markets, emerging technologies, Artificial Intelligence, Big Data, cryptocurrency, and the business of creating and publishing games.
It is written for game developers, people with a financial interest in the games business, and gamers interested in what the future may hold.
Book Overview
Game Development 2042 is a technology and games-industry book by Tim Fields. It looks ahead over the next two decades while examining the evolution of the industry and recent technical advances in adjacent markets.
The book covers global communities of players, regional markets, distribution mechanisms, user acquisition, community building, game design, accessibility, cross-play, artificial intelligence, virtual and augmented reality, the metaverse, user-generated content, and business models.
It also includes interviews with a dozen veteran games industry figures. Mobile, console, PC, web, free-to-play, play-to-earn, and other forms of games business are discussed with specific examples.
What You’ll Discover Inside
- How gaming markets and player communities are developing across regions including Asia, Europe, Latin America, the Middle East, and Africa.
- How purchasing power, population growth, and emerging markets may affect the global games business.
- Distribution, user acquisition, community building, and ways to reach and retain players.
- Game design topics including quality, social play, accessibility, capable devices, and cross-play.
- The potential roles of Artificial Intelligence, machine learning, Big Data, virtual reality, augmented reality, and the metaverse.
- User-generated content, mods, free-to-play design, appointment mechanics, role-playing systems, gacha, FOMO, real-money gaming, and wagering.
- Interviews with veteran industry figures about interactive fiction, communities, and the future of games.
Why This Book Matters
Game Development 2042 connects game design and development with the wider business of publishing and operating games.
Its global perspective considers regional demographics, purchasing power, distribution, and player communities alongside technical change. The book is relevant to developers, games-business professionals, financially interested readers, and gamers studying the industry’s direction.
Book Details
| Author | Tim Fields |
|---|---|
| Title | Game Development 2042: The Future of Game Design, Development, and Publishing |
| Format | |
| File Size | 7.8 MB |
| File Size Bytes | 8128747 |
| Language | English |
| Pages | 331 |
| Edition | First Edition |
| Publication | 2023 |
| Publisher | CRC Press |
| Imprint | CRC Press, an imprint of Taylor & Francis Group, LLC |
| Imprint Location | 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742; 4 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN |
| ISBN-13 | 9781032272092 (hardback); 9781032272054 (paperback); 9781003291800 (ebook) |
| ISBN | 978-1-032-27209-2 (hbk); 978-1-032-27205-4 (pbk); 978-1-003-29180-0 (ebk) |
| DOI | 10.1201/9781003291800 |
| LCCN | 2022015809 (print); 2022015810 (ebook) |
| Library of Congress Classification | LCC GV1469.3 .F54 2023 (print); LCC GV1469.3 (ebook) |
| Dewey Decimal Classification | 794.801/12–dc23/eng/20220623 |
| Subject | Video games–Forecasting |
| Typeset | Minion by codeMantra |
| Cover Image Credit | NASA and the NSSDCA |
| ASIN | B0BB1BHWVK |
| Source Webpage Publication Date | October 14, 2022 |
| Source Webpage Print Length | 330 pages |
| Source Webpage File Size | 9.7 MB |
| Source Webpage Edition | 1st |
| Source Webpage Rating | 5.0 out of 5 stars |
| Source Webpage Review Count | 2 |
| Best Sellers Rank | #4,664,533 in Kindle Store; #450 in Entertainment Industry; #551 in Computer & Video Game Design; #1,123 in Sports & Entertainment Industry (Kindle Store) |
| Page Flip | Enabled |
| Screen Reader | Supported |
| Enhanced Typesetting | Enabled |
| Price | EUR 24.50 |
Device Compatibility
This is a digital download, so no physical copy is shipped. Access is available after purchase.
The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps. Device features may vary by application.
FAQ
When can I access the book?
Access is available after purchase, with instant download for the digital file.
Will I receive a physical copy?
No. This product is a digital download and does not include physical shipping.
What devices can open the file?
The PDF can be read with appropriate Kindle apps, tablets, desktop computers, mobile devices, and compatible reading apps.
Download Game Development 2042 for a focused examination of the future of game design, development, and publishing.
Verified Bibliographic Details
| Subject | This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. |
|---|---|
| Keywords | Game Design; Emerging Markets; Purchasing Power; Crypto-currency; Business Models; Data Processing; Artificially Intelligent Characters |
| File Type | |
| First Edition Published | 2023 |
| Imprint | CRC Press is an imprint of Taylor & Francis Group, LLC |
| Imprint Location | 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742 and 4 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN |
| Library of Congress Subject | Video games–Forecasting |
| Source Webpage Format | Kindle Edition |
| Source Webpage ISBN-13 | 978-1000730494 |
| X-Ray | Not Enabled |
| Word Wise | Not Enabled |
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