Game Design Foundations

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Original price was: $15.00.Current price is: $7.50.

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Product Specs:

  • File Type: PDF
  • File Size: 3.8 MB
  • Book Language: English
  • Total Page Count: 469
  • Instant Download

Game Design Foundations

Game Design Foundations by Roger E. Pedersen is a practical introduction to the art and craft of creating computer games. This digital PDF edition is available for instant download after purchase, giving you immediate access to the complete text. Whether you are exploring game concepts or learning how production teams work, this book provides a grounded starting point.

First published in 2003 by Wordware Publishing, the book draws on the author’s experience and lays out a clear path from idea to finished game. It is written for readers who want to understand the full design process, not just programming or artwork.

Book Overview

Game Design Foundations is a comprehensive guide to the theory and practice of game design. The author, Roger E. Pedersen, begins by describing the role of the game designer and offers ten principles for effective design and production. The book then moves through game concepts, genres, research, idea development, concept documents, art and animation, user interface design, programming basics, and 3D game engines.

The book includes practical examples and references to commercial games and software tools, making it useful for students, aspiring designers, and developers. It covers the full scope of game creation, from initial concepts to production and technical foundations.

What You’ll Discover Inside

  • Pedersen’s ten principles on game design and the role of the designer and producer.
  • An overview of game concepts, goals, winnability, and nonlinear structures.
  • Detailed coverage of game genres, including action, adventure, RPG, simulation, sports, strategy, and puzzle games.
  • Guidance on researching classic games and historical subjects, with examples such as poker, Navy SEALs, and baseball.
  • Advice on writing the “one pager” concept document.
  • Chapters on art and animation tools, user interface design, programming basics, and 3D game engines.

Why This Book Matters

Game Design Foundations was published during a formative era of commercial game development, and it remains valuable as a broad introduction to design fundamentals. It emphasizes that game designers are visionaries who work with programmers, artists, and audio engineers rather than replacing them. The book’s practical approach helps readers understand the entire production pipeline, from concept to user interface and engine selection.

Book Details

All specifications below reflect the digital PDF edition available in this store.

Format PDF
File Size 3.8 MB
Language English
Pages 469
Title Game Design Foundations
Author Roger E. Pedersen
Publisher Wordware Publishing, Inc.
Publication Date 2003
Series Wordware Game and Graphics Library
ISBN-10 1-55622-973-9
LC Classification QA76.76.C672P43 2002
Dewey Decimal 794.8’151–dc21
LCCN 2002154127

Device Compatibility

This is a digital download and no physical item will be shipped. Once your purchase is complete, you can access the PDF through your account and download it to your device. The file works with Kindle apps, tablets, desktop computers, mobile devices, and most PDF reading applications.

FAQ

How do I get the book after purchase? You receive instant access to the digital PDF download from your account after completing your order.

Will a physical copy be shipped? No. This is a digital product, so there is no shipping and no physical copy.

What devices can I use to read the PDF? The PDF is compatible with Kindle apps, tablets, desktop readers, and standard mobile PDF apps.

Add Game Design Foundations to your library today and keep a practical reference for building strong game concepts and production plans.

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Game Design Foundations
Game Design Foundations

Original price was: $15.00.Current price is: $7.50.

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