Character Development and Storytelling for Games
Character Development and Storytelling for Games is a practical guide for writers and designers working with interactive narrative. This digital edition is delivered as a PDF for instant download after purchase.
Lee Sheldon brings experience from both television and game design to explain how characters and stories are built, and how they fit inside playable worlds.
Book Overview
This book is a comprehensive look at creating characters and telling stories in games. It is organized into four parts: background, creating characters, telling the story, and games people play. The author also includes insights from contributing game writers.
What You’ll Discover Inside
- How to balance story with game design, from linear to non-linear approaches
- Techniques for building player-characters, villains, and supporting casts
- Ways to reveal character through action, traits, and encounters
- Methods for handling exposition, cut scenes, backstory, and dialogue
- Lessons from episodic television, serials, and modular storytelling
- Practical considerations across game types, genres, and console games
Why This Book Matters
Lee Sheldon worked for two decades in television, with credits including Star Trek: The Next Generation, Charlie’s Angels, and Quincy, before moving into game writing and design. He is recognized as an expert in game storytelling and character development. This book applies classical dramatic theory, film language, and TV writing experience to the challenges of interactive media.
Book Details
| Title | Character Development and Storytelling for Games |
|---|---|
| Author | Lee Sheldon |
| Publisher | Thomson Course Technology PTR |
| Imprint Location | Boston, MA |
| Publication Year | 2004 |
| ISBN-10 | 1-59200-353-2 |
| LCCN | 2003115725 |
| Contributing Writers | Mark Barrett, Hal Barwood, Bob Bates, Jim Buchanan, Noah Falstein, Nate Fox, Chris L’Etoile, Bill Link, Steve Meretzky, Matt Mihaly, Ken Rolston, John Szeder, Mark Terrano |
| Format | |
| File Size | 10.5 MB |
| Pages | 489 |
| Language | English |
Device Compatibility
This is a digital download, so no physical shipping is involved. Access is available after purchase, and you can read the PDF on compatible Kindle apps, tablets, desktop computers, mobile devices, or other PDF reading apps.
FAQ
Will I receive a physical book? No, this is a digital PDF product and there is no printed copy or shipment.
How do I get access after purchase? The PDF is available for instant download after checkout.
Which devices can I use? The PDF works on most tablets, desktop computers, mobile devices, and reading apps that support PDF files.
Add this practical guide to your game design library and start building stronger characters and stories in your projects.
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