Better Game Characters by Design: A Psychological Approach
Better Game Characters by Design: A Psychological Approach uses established psychological research to explain how game characters become memorable, believable, and emotionally engaging. This digital PDF edition offers instant download, so readers can begin applying these principles immediately.
Written by Katherine Isbister, PhD, the book bridges game design and psychology. It gives developers and students practical ways to understand player attachment, social interaction, and character perception.
Book Overview
This book focuses on the intersection of psychology and game design. It explores how character appearance, behavior, emotion, and social roles shape the player experience. Katherine Isbister uses examples from commercial games and offers design tips grounded in research. The book is part of The Morgan Kaufmann Series in Interactive 3D Technology and includes a foreword by Tim Schafer of Double Fine Productions.
What You’ll Discover Inside
- How psychological concepts such as personality, emotion, and motivation apply directly to game character design.
- Practical frameworks for building characters that feel real, consistent, and socially meaningful to players.
- Concrete examples from released games that illustrate successful character design choices.
- Design recommendations for developers working in interactive media and digital entertainment.
- Connections between human-computer interaction research and the creative process of game development.
Why This Book Matters
Game characters help players suspend disbelief and become immersed in virtual worlds. By grounding character design in psychology, this book provides a research-backed foundation for an area often treated as purely artistic. It is a valuable resource for game developers, educators, and students in game design programs.
Book Details
| Format | |
|---|---|
| File Size | 8.5 MB |
| Pages | 365 |
| Language | English |
| Author | Katherine Isbister, PhD |
| Publisher | Morgan Kaufmann Publishers, an imprint of Elsevier |
| Publication Date | 2006 |
| ISBN-13 | 978-1-55860-921-1 |
| ISBN-10 | 1-55860-921-0 |
| Series | The Morgan Kaufmann Series in Interactive 3D Technology |
Device Compatibility
This is a digital download. There is no physical shipping, and access is available immediately after purchase. The PDF works with appropriate Kindle apps, tablets, desktop computers, mobile devices, and standard reading applications.
FAQ
How do I access this book after purchase? You will receive an instant download link after checkout. No physical item will be shipped.
What devices can I use? The PDF is compatible with Kindle apps, tablets, desktop e-readers, smartphones, and most PDF readers.
Can I print this PDF? This digital edition is intended for reading on devices. Printing is not promised or supported.
Download Better Game Characters by Design today and bring research-backed character design into your next project.
Verified Bibliographic Details
| Title | Better Game Characters by Design: A Psychological Approach |
|---|---|
| DVD ISBN-13 | 978-0-12-369535-2 |
| DVD ISBN-10 | 0-12-369535-X |
| LCCN | 2005024294 |
| Foreword by | Tim Schafer, Double Fine Productions |
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