ImagineFX Issue 169 January 2019
ImagineFX January 2019, Issue 169, brings together interviews, workshops and portfolios for artists who create digital concept art, video game art and fantasy illustration. This PDF edition is available as an instant download after purchase.
Inside this month’s issue, readers can explore the working methods of professional artists and the expectations of video game recruiters. The magazine is built around practical tutorials, studio profiles and artist spotlights, making it a valuable resource for both aspiring and established digital artists.
ImagineFX January 2019 Book Overview
ImagineFX is a digital art magazine published by Future Publishing Limited. This January 2019 edition focuses on concept art and video game art, with a special look inside the industry. The editor is Claire Howlett, and the issue includes contributions from artists such as Thiago Almeida, Patrick J Jones, Howard Lyon, Roberto Padula, Mark Zug and others.
In the main feature, Darren Bacon, lead concept artist on Halo, talks about studio culture at 343 Industries. There is also a studio profile of CD Projekt Red, known for The Witcher series, and its move toward science fiction with Cyberpunk 2077. The issue includes guidance on entering the games industry from top recruiters.
What You’ll Discover Inside
- Recruiters from top video game studios reveal what they look for in an artist and the mistakes applicants often make.
- Darren Bacon discusses his work as lead concept artist on Halo and life inside 343 Industries.
- CD Projekt Red’s team discusses moving from The Witcher to Cyberpunk 2077 and the importance of fan support.
- Gregorios Kythreotis shows how architectural knowledge and comic influences helped develop the look of the indie game Sable.
- Lucas Staniec explains how to turn a loose idea into a strong environment concept, while Roberto Padula creates an original creature from sketches.
- Patrick J Jones leads a workshop on drawing gravity and compression effects on the body.
- Howard Lyon creates a classical oil portrait with symbolic meaning, and Mark Zug depicts a chemical element as a painted figure.
Why This Book Matters
This issue captures the state of concept art and video game art in early 2019, with direct insight from artists working on major franchises. The workshops offer step-by-step guidance that can be used immediately, from creature design to classical painting in oils.
For readers looking for a career in games, the recruiters’ advice provides a realistic view of what studios expect from portfolios. The magazine also celebrates the range of digital and traditional art practice, from indie game development to gallery-style painting.
Book Details
| Format | |
|---|---|
| File Size | 20.2 MB |
| Language | English |
| Pages | 116 |
| Publication Date | January 2019 |
| Issue | 169 |
| ISSN | 1748-930X |
| Publisher | Future Publishing Limited |
| Editor | Claire Howlett |
Device Compatibility
This is a digital download. After purchase, you will receive access to the PDF and can open it on a range of compatible devices.
The file works with appropriate Kindle apps, tablets, desktop computers, mobile devices and PDF reading applications. No physical item will be shipped.
FAQ
Will I receive the file immediately after purchase? Yes, this is an instant digital download.
Is there a physical copy? No. This is a digital edition and no physical product will be delivered.
What devices are supported? The PDF can be read on compatible Kindle apps, tablets, desktop and mobile devices through your chosen PDF or reading application.
Download ImagineFX Issue 169 and explore practical workshops, artist interviews and professional insight from the world of video game art.
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