“Game Interface Design” reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface
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5 reviews for Game Interface Design
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Paul Niehaus –
Brent is awesome!
Donald E. Cooper –
I enjoy this book for its game interface design. It teaches you how to make one and it shows you how it is to design and use one! It is recommend for game designers and anyone else who could use it.
Edwin Bradford –
I just saw this book and had to comment, I forgot all about it. I bought this years ago when I wanted to get into Games Interface Design. I’ve been working in it for a few years now. It was kind of OK, I don’t think I ever finished it. It won’t tell you anything about Graphic Design, which is the single most important skill you need.
I suspect aspiring Interface Designers would be better off spending the time they would have spent reading this book on developing their design skills. You should certainly have studied a practical arts course, almost definitely Graphic Design at degree level. I studied Fine Art which I wish I hadn’t now I’m older, I wish I’d done Graphic Design for all kinds of reasons. I would strongly advise you not to do any kind of “Games Design” course, It will equip you artistically to the catering equivalent of trainee in waiting at McDonalds.
If you want to buy books then buy books that showcase high quality graphic design, although almost everyone I know gets their reference material from the internet these days.
D. Hoelck –
As a game designer and art director, I was hoping to get some insight into the psychology of designing user interface for optimum usability and effectiveness. Instead, I got tutorials for optimizing web graphics in Photoshop. This book is strictly and completely for beginners, another collection of tutorials aimed at capitalizing on the market of aspiring designers that would like to make games, if only they knew how to code and draw. And, as usual, the book falls short even for them. It should go without saying that if you can write the code for a whole game in Flash, you don’t need someone to teach you how to write the code for a button. Fox, however, devotes several pages to coding a simple button in Flash.
There is some professional insight in the book- i.e. making more important buttons stand out by increasing their size or their contrast in color value- but even that is all more or less common sense. Skipping past pages and pages of introductory photoshop tutorials just to learn that players don’t like to read text in video games feels like a waste of time, and a waste of money.
To be honest, I can’t think of anyone that would benefit from all the information in this book. Even someone who’s never used Flash before would be better off learning from Adobe’s built-in tutorials.
Leanne –
Nice and comprehensive, but to be honest I found it a bit too “beginner” for me. A lot of the concepts described are fairly standard knowledge, I believe; I was looking for something a bit meatier.
For someone who wants an introduction to game UI, this is perfect. For anyone who already has a solid understanding, this isn’t for you.