What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.
Key Features
- Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.
- Establishes the fundamentals of creating great video game animation, and how to achieve them.
- A step-by-step explanation of every stage of a game production from the animator’s perspective.
- Readers should come away with an understanding of the expectations of a video game animator.
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Emily Juliet Katske –
I’m an animator within the game development industry and I want to start by saying that Game Anim: Video Game Animation Explained is an accurate, well written, and thorough book detailing everything you need to know if you want to become an animator for video games.
Video game animation is a difficult, technical process and both indie and AAA development needs an in depth understanding of the entire process from start to finish. Game Anim: Video Game Animation Explained is a phenomenal one-stop guide that tells you everything you need to know about what being a video game animator is. I love that it starts with the foundation of animation and goes on to explain the entire process, as well as how game animation fits within the larger collaboration that is game development. If you plan to get into indie development it explains the multiple hats you will have to wear – and if you plan to get into AAA development it explains the other departments you will be working intimately with. It goes over the basics AND gives a rare peek under the hood at the technical breakdown of the entire process.
I have a dream of teaching video game animation and if I ever get to live that out I would make this a required reading for my class. It’s incredible. I can’t recommend this book enough.
Loris Vodeb –
A great read. This book is full of valuable content for anyone that is interested in the various skills an animator for video games may need and how they work with the rest of the development team. It’s full of valuable insights from an author that knows his stuff.
Rod –
A great, well-written exploration into the concepts of game animation and important differentiators to other animation disciplines. It should be a core resource for anyone currently working with game animation or currently learning to join the industry. I’m a technical artist working in the industry for over 15 years and found this book thoroughly articulated a lot of the hard-learned lessons and gave me some intriguing insight into other professionals experiences.
Paul K. –
The opportunity to peek into the mind of an industry vet is a blessing.
This book is a great overview of the process of game animation and will help spring board you into the glorious world of game development.
Jenny McMillen –
The book’s pages were printed on Photo paper.
The book was about digital animation.
The book provides knowledge about the digital animation and designing of avatar.
The book costs for € 42 that is 3k in Indiana currency.
Katharine Hargrove –
Great book to explain to beginners how animation fits into the pipeline, but not a good how to animate resource. The additional online content is an awesome kit for anyone getting started to play with.
Leïly Coquard –
Since I’m striving to become a game animator, I have only found this book towards this specific genre. Having other books about animation in general, I was worried that it would just repeat some usual instructions. However, this book really kept his promise, it is full of knowledge and so interesting to read everywhere. Each page is important, and not only talks about animations “tricks” but also how to be an animator within a team. If there’s a part 2, I’m definitely in !
Czapens –
Jonathan Cooper has always been a role model for animators to follow. His animations in Naughty Dog’s games are top-notch, fluid, and thought through to deliver both the action and the emotional subtleties. Now, this book explains the road and the technical difficulties animators must face; especially those difficulties that require mo-cap, getting those animations to work in game engines, blends, rigging (animators should learn the basics!) and a whole lot more! You also have a chapter for putting together your demo reel, your resume, and even what to expect in an animation test!
The book comes with a free rig, so you can test out the things from the book in the rig itself. The rig is fantastic, very responsive, a true high quality asset ready to be used by animators from all around the world.
I am really satisfied with this purchase – thank you Jonathan for sharing your knowledge!
Cliente de Amazon –
I’ll say that it covers a lot of its subject matter very well. Keep in mind, it talks about what kind of fundamentals to apply for creating digital content and gameplay building rather than how to make it a game with any DDC apps. Not to recommend it for beginners but sooner for intermediates or advance creators, where you’ve already had some hands-on practice in this field.
Nuna Geno –
Written with great care and completeness, the book provides a lot of insight into game animation. After reading it, I can easily see it being a go-to manual regarding the subject for years to come.
Grant Robert Clarke –
I’m an animator looking to learn more about video game animation, the book contains interesting and useful information, but I believe many subjects are only mentioned superficially. It wasn’t really of much help for me.
Czapens –
Really great information, I do feel some things could’ve been explained a little better or given pictures to convey but most of it is a very solid read. Also, I would’ve liked more technical animator information (the rules used to drive what plays and blends).
tushar –
The contents of this book are very well written and provide real great examples. However the paperback quality of printed images are hard to read or see. The contrast for the printing makes specifically the Text on the graphs and charts almost impossible to make out.