The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today.
Inspiration and technique meet here as you learn how to create every type of landscape from harsh desert savannahs to icy tundra. Using a blend of showcase images, step-by-step and long-form tutorials, you will be guided through the featured artist’s process so you can incorporate their techniques and workflow into your own projects. Not just another button-pushing manual or coffee table book, Digital Mayhem will help develop your critical eye for composition, choice of camera lens, lighting, rendering, and post production, allowing you to work more intuitively. With insight from some of the best digital artists in the world, Digital Mayhem will have you creating your own masterpiece in no time!
- Unique coverage on a variety of software allows you to hone your skills across different platforms.
- Illustrious and colorful artwork coupled with artist insight will both inspire and inform your creative decisions.
- Comprehensive companion website offers additional resources for you to further expand your skillset.
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9 reviews for Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet
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Original price was: $160.00.$128.00Current price is: $128.00.
Joan d’Audiffret –
If you use VUE and do not mind an average of 2-3 hours per render than this book may be for you. The majority (75-80%) of the images were manufactured using VUE 10-11, with the classic noisy rocks, unrealistically sharp, and overly saturated look. Some of the renders are more successful than others, with good composition and artistry, others not so much. It seems that VUE renders all look the same. Unfortunately the info you would need to become a successful VUE artist is not really available in the short descriptions accompanying the images. Some of the artists showcased in this book used the usual production softwares including Maya, 3Ds, Softimage, Mudbox, and Zbrush and rely less on procedurally manufactured landscape, giving these images a more pleasant, sometime stylized look which was a welcome rest for my eyes (obvious bias here).
To date the CG community has really failed to provide to the wannabe cg artists for both feature and game production, a good reference for designing realistic or stylized natural organic 3D environments. Personally I would recommend the polycount forum for game and the Gnomon workshop DVDs for invaluable info in addition to the free and Famous VERTEX pdf available here: […]
Hoping one day someone compile and good reference book for both game and feature artists.
lykanthrope –
The book is geared toward a Matte Painting field than 3D Modeling/Rendering. Of the better tutorials, it gets into the nitty-gritty of setting up your materials, your various render passes, but there are only a few of them in there. The lesser tutorials show you the settings for what they did and not really why they did it.
My main concern is that a good chunk of the showcase images look unrealistically CG’d–when the language of the elements don’t align. Perhaps “Mayhem” is the correct term. It’s a smattering of some good stuff with unpolished filler in between.
Parka –
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Digital Mayhem 3D Landscape Techniques is a book for digital artists interested in creating 3d landscapes and environment. It’s a mixed bag as far as I’m concerned.
The book’s divided into three sections.
The first section talks about the previz considerations, basically stuff like composition, camera lens, lighting, art direction etc.
The second section forms the bulk of the book. There are 13 chapters each dedicated to a specific type of environment, e.g. mountains, seascapes, industrial, etc. The chapters would showcase several artworks from artists with included quotes and information like what software was used, rendering time, etc. The chapters then end with a step-by-step tutorial that looks at the process of creating a particular environment.
Just in case you’re interested to find out the 3D software used in the tutorials for the chapters, they are:
Mountains – Vue 10 Infinite
Seascapes – 3ds Max, Zbrush
Rivers and Lakes – Vue 10.5 Infinite
Water features – Vue 11 Complete, Daz Studio 4.5
Desert Scenes – Maya
Woodlands – Vue 11 Infinite
Architecture Visualisation – 3ds Max
Characters in landscape – 3ds Max
Urban Landscapes – Maya
Weather and seasons – 3ds Max
Post-industrial – Lightwave3D
Sci-fi – 3ds Max, Vue
Fantasy – Studio Max, Lightwave, Zbrush
As for the quality of work showcased, there are some good works that look really natural as well as those that feel very CG. The tutorials are quite insightful though with helpful tips, but that would apply more if you’re also using the same software.
The last section is on post production. You’ll learn stuff like adding things in post, using filters and other effects. The more essential information are already handled in the tutorials.
Books that feature too many software always run the risk of alienating those using other softwares, and I think that’s the case here. I use Maya and don’t particularly care about the tutorials using Vue, and as you can see from the list above there are only two tutorials for Maya.
(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)
G. Stapleton –
This is a very “meaty” book. Lot of information creating environments in 3D applications. I was pleasantly surprised when I saw Vue content in there. Not too many books touch on that application. From composition to atmosphere this book contains it all. And its all in color. Love it. Very good investment!
Alessandro –
Mi aspettavo di più. La maggior parte delle immagini pubblicate non è spiegata a dovere. C’è del buon materiale, ma se siete già iniziati nel landscape design, nell’uso di Vue o nel digital painting lasciate stare. Non vi perdete nulla.