“Beginning Game Level Design” is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as “level design”. It presents an overview of the skills required to produce high quality levels and teaches readers the basic uses of several genre-specific tools along the way. It focuses on key topics, including design aesthetics, familiarization with the basic tools used in level design, what makes “good levels” and how to create them, and explains how readers can transfer these new skills into a job as a level designer. The author takes a step-by-step tutorial approach to teaching the level design techniques genre-by-genre. Offering readers a unique value, this book covers the basics of level design without focusing strongly on one single software platform or product.
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10 reviews for Beginning Game Level Design
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Jojo –
I loved reading this book. The author has a good sense of humor and knows how to explain something in a simple way. It contains a lot of information without being too heavy to read. I recommend it.
Lunaticus –
I ran across this book at a bookstore last night and whenever the author goes into step by step building, he is using the Crytek editor that comes with the game FarCry. An excellent and *powerful* editor. A lot of other information is also covered in the book and it looks very nice after browsing thru it at the store.
Be aware, I have not spent a lot of time with it yet, so I will give it a 4 star based upon brief inspection and not to skew future ratings.
Brad –
This book makes the same mistake most every other book does having to do with game design in that the author assumes the reader has never played a video game before and spends the first few chapters explaining “game design concepts” that are beyond obvious and would only benefit someone who has lived in a cave for the last 10 years. When the authors finally get around to explaining how to do game levels, they dont give any particular button pushing instructions, its all “we did this, and then we did this…..”. Despite these shortcomings this book is quite a bit better than the other books on game level design that are out there.
Amazon Customer –
the item was just great it was in very good codition
Paulo M. F. Andrade –
This is the 3rd book I got about the subject and I can say that this one in my favourite. Is short but covers everything very well. Also, the authors really show a lot of experience and very good writing skills. A really hope they write and intermediate book covering more stuff and using a RPG Toolkit like NWN2 one. You can’t go wrong with this book. GRAB IT !
PSK –
This book does an excellent job of teaching you all the different elements in game design. It also includes some of the tricks pro developers use as well! A nice bonus. The book is written in “simple to follow” English so as to not discourage anyone from following the lessons. I highly recommend this to all the gamers out there that want to get into game or level design!
Maxx Torres –
I just read this book. A must read for anyone who truly wants to understand the concepts behind level design. Well written and easy to understand.
Shea T. Harvey –
I was a little disappointed with this one. Glad I bought it used for next to nothing. Very basic information, that imo, anyone should know already if they are interested in game design and have played video games even rarely. Perhaps an adequete starting point if you know nothing about games ans have never touched a video games before. Also the information is very out of date. Games are technology driven and this is using Unreal 2… Unreal 3 has been out for several years now and the industry is moving into Unreal 4 as I write this so… I encourage an update and redesign to bring this book up to snuff.