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From id Software, the studio that pioneered the first-person-shooter genre and coined the multiplayer term deathmatch, comes a massive art tome from the highly anticipated next installment of DOOM!
From the immense UAC facilities on Mars to the depths of hell, uncover never-before-seen sketches and concept art from DOOM. The book also features an exclusive look at the development of the relentless demons of hell, devastating, over-the-top weapons, and the iconic DOOM marine—all accompanied by commentary from the developers themselves. The Art of DOOM is indispensable for fans of video games, visceral first-person-shooter combat, and pulse-pounding action!

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240 reviews for Art of Doom

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  1. Papa Trickshot

    Didn’t buy this awesome book paperback in 2016 because I was a tishlord. But aleast the digital version is still available. Very detailed and we’ll organized read. Will be getting the doom Eternal art book as well. But this time in hard cover

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  2. Derek Paul

    Wonderful game, wonderful book, and wonderful art. I could tell, after playing the game, that a lot of thought and care went into making this game but this book gives you a really good idea of where their heads were at. I’ve got a few different books like this where they show the artwork from games and this one is in my top 3 along with Half-Life 2: Raising the Bar and The Art of Bioshock: Infinite. If you liked those books, you’ll like this one. If you didn’t like those books, you probably won’t like this one. If you haven’t seen those books, give this one a shot. Also, even casual DooM fans should know that it’s pretty gory so you might not want to show it to the faint of heart or really young kids. The Revenant used to give me nightmares as a kid. This one turns that up to 11.

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  3. Amazon Customer

    I think that all games should have a book describing, if not in words, the thought process of the devs to better explain the meaning and story of any work of art such as this.

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  4. Whisky

    Il libro è diviso in cinque capitoli (Demons, Environments, Characters, Weapons e Props and Graphics) e in ognuno vi sono bozzetti, disegni, rendering e concept art dei vari elementi del gioco.
    All’inizio di ogni capitolo vi è una piccola descrizione del soggetto in questione, ma per il resto sono solo immagini.
    Per chi ha amato il gioco e apprezza questo tipo di libri io lo consiglio.

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  5. DenaliDelinquent

    An imperative inclusion for any fans growing library of Art Books. I personally really enjoyed the game and the Collectors Edition and while I agree with the reviewer who was disappointed with the lack of information on the development process I don’t mind the book only displaying images/renderings of Characters/Enemies and Scenarios that appeared in the final version of the title as I feel the Designers nailed the Aesthetic and Tone of the game perfectly.

    Everything from the helmet and battle damaged armour of the fabled Doom Marine to the flickering fluorescent lights inside the desolate Research and Development corridors, each devastating weapon has a distinct appearance and looks like they “feel” heavy, every class of Enemy behaves differently and has their own approach to combat, from the shuffling Possessed former UAC employees to the agile Imps to the grotesque lumbering Mancubus’s. The scorched dusty planes of the Red Planet are a stark contrast to the sterilised stainless steel operating rooms or expensively furnished offices of the Chief Executive Officers of the UAC, everything seems to of been designed with a purpose in mind and a function to serve which makes the transition from “real” world to “Doom World” more seamless and the Immersion more Authentic.

    On each page is a brief introduction or description about the Protagonist, Weapon, Power Up, Enemy or Level which I like as it makes the book feel more like a document you would find in the game, although the book does suffer from not having a small paragraph from the Designers/Artists on how they came to the conclusion for what each Enemy would eventually look like, apart from that this is another wonderful premium feeling product from Dark Horse at a reasonable price.

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  6. Amazon Customer

    I love this book, It’s the perfect amount of imagery, but it feels lacking in text, I personally wish more was written on the design process behind some of the weapons, or demons. It gives plenty of information that ties to the game, but it still doesn’t reveal any secrets into the making of doom (2016). Still a great buy though, It came brand new and is quite a large book. Still a worthy collection of intricate art.

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  7. Michala watkins

    Book looks so amazing and it did shocked me on how it came in super good shape, looks brand new when i opened it. A good add to my book of art collection of my favorite games and great to study as i do my art! And a huge thank you to the seller for having this!💕

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  8. TAC

    But try to keep those gorgeously printed pages pristine.

    The big draw here is the demon designs in the beginning. Especially the variations and unused designs. The rest is good too. Plenty of content. Dopest coffee table book around

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  9. MurderHobo

    If your a huge fan of the game and want a glimpse into the design process, this is the book for you. The printing is high quality, and I find myself opening it to flip through the pages every-time I walk by it. That being said I have a few minor quips with it, But first the good.

    As mentioned the printing is of the utmost quality. No blemishes, colors are rich and detailed; the matte front and back cover practically glows. The book has one little blurb in the font about the art and process, but the rest of it is just pictures with a few in-game info blurbs here and there. The pages contain a mixture of sketches, full color concept art, final drafts and stunning clay-model renders; including things that didn’t make it into the final game. This also includes items and armors from the multiplayer as well. It’s split into five sections: demons, environments, characters, weapons, and props. Even minor things like power-ups and special effects get featured as well.

    While there are a lot of pros, I have a few minor quips with the book. One of the monsters I was hoping to see the art process for was the Imp, since it received a big visual overall from the previous games. However, there is only one full page for the imp which consists of just one large full color concept piece that didn’t make it into the game. The same treatment happened with the Hell-knight were it was only given one full page, which was a clay model render; though it was a really nice shot. It seems some of the monster and character pages received more dedication to in the book than others. While I understand this was probably done to keep the book from weighing a ton, it would’ve been nice to see a more complete overview of each. Also in the environments section a few pictures that received a full-page spread looked either a little blurry or had been compressed.

    Overall though I love the book and the cons of it are just personal gripes that shouldn’t stop someone interested in the art process to buy it. It’s sure to be a nice addition for anyone’s art book collection or DOOM collection.

    Tl;Dr

    Pros:
    Wonderful full color printing.
    Nice mix of sketches to final product.
    Large variety of subjects and pieces shown.
    Gives a real gimps into the design process.
    Awesome coffee table piece visually.

    Cons:
    Some monsters and characters received more page art than others.
    Lack of artist blurbs about the process.
    A few artworks given full-page spread looked a little blurry or compressed.

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  10. Helder

    Gostei muito do Artbook, que contem as etapas em 2d (concepts) de criaturas, personagens , cenarios e artes em 3d tambem. Impressão muito boa, com um papel de alta qualidade.
    Recomendo esse livro não só gosta da tematica da franquia DOOM. mas tambem para fãs de arte sci-fi.
    Alem disso, a Amazon Br me surpreendeu novamente com a rapidez na entrega.

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  11. steven harris

    the book is very good and i would recommend buying it.

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  12. Amogh B

    Good details on the creation of hell for DOOM. Any DOOM fan will love the stuff provided in this excellent book.

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  13. Allen M. Tomaszewski

    Good art, decent look at the itarations leading to the final designs used in game.
    Doesnt include artists notes, though, just explanations seemingly taken from in game lore.

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